To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / *40 (-5)
  Re: OS 8.6
 
(...) James, I read Erik's post three times and I see nothing in it about putting effort towards one app vs another. His focus was on his efforts with BrickDraw3D and OS X. Please read it again. We have enough to do here (technically) as it is. I (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) Ditto, I still use 8.6 here. Its stable and it has the classic Mac look and feel (which I much appreciate after using the mac for 15 years). OpenGL is supported back to 8.1, but there may be other issues preventing any of these apps from (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) OK. Are you basically saying we shouldn't try to get ldglite to work on Mac OS 8/9 and instead focus on BrickDraw3D? That is fine with me. I know Don wants his application to work on as much platforms as possible, but he has also said that it (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
On OS versions: It costs time and effort that you don't have, to try to support more than one configuration. Forget about it. BrickDraw3D is targeted at OS 9. I'm not going to test it or investigate problems on a slew of older configurations. 8.6 is (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Mac OS 8.6
 
(...) Maybe you should downloaded the CW-5 project of macLDGLite .5 (URL) don't know why I didn't think of that earlier... You will also probably need the OpenGL 1.0 SDK to get it to compile with as little effort as possible. (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR