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 | | Re: Mac OS 8.6
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| Ray, What are your problems? Maybe we could compare. I have CW 7.0. I haven't actually built from scratch a large project like this. But I do know that you have to have the OpenGL SDK and must define Mac. Wiz said this to me about how this is done (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Anyone considered Java?
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| I did some nosing around looking at the Java3D library with the thought of doing a LEGO CAD application. It looks like it might be very easy to teach Java3D to render dat/ldr files. They seem to have some sort of built in file reading mechanism (...) (24 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| (...) Am trying to compile this, but having more than a few problems using CW-Pro-5. Anyone with experience compiling this (any vers of CW), email me and maybe we can work around the diffs between CW-Pro-5 and CW-Pro-7.2. TIA, Ray (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: Mac OS 8.6
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| (...) The readme file on Apple's OpenGL site specifies that MacOS 8.1 is the minimum requirement for OpenGL, so that may end up being the base release that we can run on. Ray (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
| | |  | | Re: LDMC News Digest (To Get The Ball Rolling)
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| (...) First, I'll preface this by saying that I'm not a Mac owner, and I've never really used Mac OS X. Having said that, I think the mock-up looks amazing, but I do have one complaint. While I don't have anything against the Aqua interface, it is (...) (24 years ago, 10-Feb-02, to lugnet.cad.dev.mac)
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