 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) Two days ago James mailed me (again :-) asking about L3P on the Mac, and I suddenly remembered that Mac OSX is a Unix! (silly me) Having almost done the Linux port (just need testing the casesensitive filehandling) I gave the Mac a try. Got an (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) I feel like I missed half of this conversation somewhere. What's going on here, is there some super secret L3P OSX port happening that I don't know about? :^) Anyhow, there is no LFLAGS in the makefile, but there is a GL_LIBS line in the OSX (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) I think I told you to add it to the *linking* command ;-) I don't know your makefile, perhaps there is an LFLAGS? Removing it from C[C]FLAGS will get rid of these warnings: (...) /Lars (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Ldraw Viewer Update
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Awesome! The mouse behavior is very intuitive. Click on part to select. Click and drag to rotate model. If no part is selected then the arrow keys pan. If a part is selected then the arrow keys move the part. All it needs is a parts palette. Need to (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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Hehehe. I don't think ldglite broke with 10.2... I had a bad LDRAW folder (well, it wasn't the linux distro). Anyway, at least I found out that the makefile needs to be fixed: (...) I was told to fix this by adding "-lstdc++" to the cc flags. So I (...) (23 years ago, 28-Nov-02, to lugnet.cad.dev.mac)
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