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 CAD / Development / Macintosh / *196 (-5)
  Re: mouse model manipulation
 
(...) I just use the magnitude of the mouse movement, and feed it in as the first argument to a glRotate call. I use the delta X and delta Y as the second and third arguments, and 0 as the final argument. Remember that the magnitude of the vector (...) (24 years ago, 15-Jun-02, to lugnet.cad.dev.mac)
 
  Mac MPD Utility source code released
 
Hi! I have released the Project Builder project files and source code for my Mac MPD Utility ((URL) There are no restrictions on the code, but no guarantees or external documentation, either. Note that there isn't very much lego or ldraw specific (...) (24 years ago, 14-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) I think I just found a bug in one of the current pop-menu commands, under Options - when you select "Visible Spin" it acts as if you pressed lowercase 'v' and displays the 'vector (x,y,z):" prompt. I think its supposed to act like you pressed (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) ldglite executable. James (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
 
  Re: GLUT 4 for Mac OS X
 
(...) What do you mean, an executable for the new GLUT, or for ldglite? (There is no executable for the new GLUT, its just a set of files in a folder that go in /System/Library/Frameworks.) Jim (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)


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