 | | Re: mouse model manipulation
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(...) And earlier, he wrote: (...) no modifications needed) and substituted it for the old GLUT.framework... unfortunately, when I ran ldglite (0.9.5, not 0.9.5c) mouse rotation did not work at all in ledit l3 mode, which is the mode I started up (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Dang! I suppose that means nobody's gonna be all that motivated to investigate the updated version of GLUT for me. Wait, wasn't there a whole list of other bugs with the keyboard and the mouse? I'm sure this'll fix them. Go ahead, give it a (...) (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) That's funny, both movies look awful on my computer. I suspect it's because they run at too high a resolution for the old piece of junk. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Not really, but the technique used in LEDIT is to center the view on a part and then zoom, if I remember the tutorial correctly. I might consider adding a key to switch the left mouse button to drag out a zoom rectangle. Someday. Don (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: mouse model manipulation
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(...) Works great. By the way, is there a way to zoom in on a specific portion of a model? Thanks again! Chris (24 years ago, 13-Jun-02, to lugnet.cad.dev.mac)
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