 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Hi Jim, the internet is a bit smaller than you thought, eh? Imagine my surprise to find a website full of pictures from someone (besides myself) who actually uses ldglite? (...) I must've missed that elsewhere part of the thread. Oh well, I'll (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac, lugnet.cad.dev)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Hello, all! My name is Jim and it just so happens that the web site you've been discussing in regards to the rendering problems is mine. I'm new to LUGNET, so imagine my surprise when I first start reading its Mac section and see people (...) (24 years ago, 9-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) Hmm. I was under the (mistaken) impression that glPolygonOffset was introduced in OpenGL 1.2. A NULL return from wglGetProcAddress means that the extension function requested doesn't exist. Apparently the ATI driver returns NULL for core (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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