 | | Re: Some bugs with LDGLite
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(...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Some bugs with LDGLite
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(...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) I knew it! The opengl driver for my older Rage Pro is terrible. I think they just tested it for quake, which probably doesn't use lines at all. (...) I'm not sure what that NULL means. Does it mean there's no fn, or that it falls back to a (...) (24 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
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 | | Re: Could someone run a perspective mode test on ldglite?
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(...) True, but lucky for you, I was following this thread, and my work machine (Windows 2000) has a Rage 128 Pro. I get the same effect with the -J option. The -z100 -Z2000 fixes it. One really strange thing, though. As far as I can tell, LDView (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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 | | I just noticed another one
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When LDGLite is launched in LDGLite mode, I am prompted to click on the drawing to go to the next step, but when I click, the programs draws two steps. Chris (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
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