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 CAD / Development / 9672 (-20)
  [Parts Tracker] More name changes for Dishes
 
[I'll follow-up this message with an FTX-formatted reference] Here's some material for your Monday morning spit-take... The following part files (mix of official and unofficial): 30209.dat Plate 1 x 2 with 4 x 4 Disc at 90 Degrees 2654.dat Boat 2 x (...) (20 years ago, 19-Apr-04, to lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) Well, that approach won't work, then. :/ Steve (20 years ago, 13-Apr-04, to lugnet.cad.dev)
 
  LPub updates
 
Hi, A long overdue fix for Bill of Materials images is working. Jake I'm really sorry that this took so long to fix, especially in light of the grief you got for *not* having BOM images in your book. I've also modified LPub to use subdirectories for (...) (20 years ago, 12-Apr-04, to lugnet.cad.dev)
 
  Re: Lpub find edges
 
(...) Well, I did some tests walking the tree and printing out all line type 2 as cylinders, but I didn't think it looked to well. Mostly because at some edges you only see 1/4 of the cylinder, and at other edges you see 3/4 of the cylinder. L3P (...) (20 years ago, 12-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Clikit file naming
 
(...) only have one "c" :) ROSCO (20 years ago, 11-Apr-04, to lugnet.cad.dev)
 
  Re: Clikit file naming
 
(...) Hmm ... I looked at that Peeron list, and it seems all the small Clikits bits are called 'icons.' Strange, but I've seen stranger [1]. When I look at the above three, I think female adapter, male adapter, and backing - cause those are the (...) (20 years ago, 11-Apr-04, to lugnet.cad.dev, lugnet.db.brictionary)
 
  Re: Using LDGLite inside LDDP
 
(...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You're right it is incorporated. I just wanted to make sure you were using the most current version instead of v1.4 with the plugin that's installed from the "Virtual Lego" book CD. LDGLite (or any other renderer for that matter) doesn't work (...) (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) Orion, Running LDDP 1.54. Using the bendable objects generator under the "process" menu. I believe it's incorporated, not a separate plug-in. Steve (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) Steve, Thanks for using LDDP. My question is: are you using the bendible objects generator plugin? If not which version of LDDP are you running? -Orion (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Using LDGLite inside LDDP
 
Need some help with this... I've managed to get LDGLite to work standalone (i.e. viewing parts within LDRAW\Parts directory). I seem to be encountering some difficulty using it inside LDDP. (I'm trying to get a preview within the bendable objects (...) (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) No, the poles are glued to the baseplate. ROSCO (20 years ago, 7-Apr-04, to lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) On the real parts, do the poles separate from the baseplates? If they do separate, then this is a good solution. If they don't separate, then this isn't such a good solution -- the 'complete' part file should be just like the part you'd pull (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev)
 
  Re: Web-based LDraw viewing
 
(...) Hello Mike and Orion. The ActiveX controls generate distrust, but by the moment I have not found a better method (waiting for a good implementation of opengl for java), and that occupy a space as small as 80kb. Time ago I had present the Java (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev)
 
  Re: Lpub find edges
 
(...) Cylinders would not resolve every edge lines, at curved surfaces that would be a problem. There are comercial renderes that do that line and flat surface stuff. They are used a lot to blend 3D CG with cell animation drawings. I have not (...) (20 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: Lpub find edges
 
(...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (20 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: Should *all* studs use a STUD primitive?
 
(...) ... I was high that day? ... no, that seems pretty unlikely ... I think these should all be changed. Some/most would probably be candidates for the special STUD.DAT notation (ie, all caps), to signify no stud-as-line rendering. Steve (21 years ago, 30-Mar-04, to lugnet.cad.dev)


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