| | Re: Web-based LDraw viewing
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(...) MLCad great for editing but slows down significantly with large files. The only currently released program that even approches web acceptible speeds is L3Lab (although LDView isn't far behind). I just did a little search on SourceForge and (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: Web-based LDraw viewing
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(...) Yes, I agree, however you expect larger files to take longer. I would tend towards a low-quality image, as it's targetted at screen viewing, that would speed things up a little. I think Michael's MLcad renderer is fairly fast, a Java version (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev, FTX)
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| | Re: Web-based LDraw viewing
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(...) Java is probably the best route for realtime model rendering on the web. The challenge would be to write a rendering engine that quickly processes large model files (as opposed to most current renderers which take a while if the part count is (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev, FTX)
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| | Re: Web-based LDraw viewing
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How about .SVG ? (21 years ago, 13-Mar-04, to lugnet.cad.dev, FTX)
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| | Web-based LDraw viewing
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Today I was thinking about the complications of LeoCAD/MLCAD and how hard it is sometimes for a group or people to easily deal with CAD files in a project. If one person creates a CAD of something, they either have to email it to everyone who's (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev, FTX)
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| | Possible task for new LDraw author - early baseplates
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Hi To some extent the growth of the LDraw parts library is limited by the fact that all the "easy" parts have already been created. This means that many new authors face a steep learning curve if they start with a complex part. But there is one area (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: surface normals and vertex normals for OpenGL
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(...) With the use of a point hash table, it should be possible to do all of the analysis in linear time proprotional to the number of points in the object. So, I guess I disagree with you. Not that it particularly matters, until somebody actually (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
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(...) [snip] (...) OK, so I'm a new guy in the ldraw dev community, but I figured if I don't say something now it'll never get considered. So please go gently on me. I don't know the full protocol you guys use to come up with these standers. But (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev)
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| | Re: surface normals and vertex normals for OpenGL
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I won't argue with your clarification, but I will point out that it would be more difficult for a renderer to perform this feat, particularly one that is designed as a real-time renderer, and therefore presumably has rather serious limitations on (...) (21 years ago, 12-Mar-04, to lugnet.cad.dev)
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| | Re: LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
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(...) The desire was to preserve standard Windows INI file formatting, and each data line in an INI file has the form <key> = <value> (spaces optional). The numbers were suggested as keys, with positive responses from the people that responded. As a (...) (21 years ago, 12-Mar-04, to lugnet.cad.dev)
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