Subject:
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Re: Web-based LDraw viewing
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 13 Mar 2004 23:22:32 GMT
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Viewed:
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1736 times
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In lugnet.cad.dev, Ross Crawford wrote:
> In lugnet.cad.dev, Orion Pobursky wrote:
> > In lugnet.cad.dev, Mike Thorn wrote:
> > >
> > > The unfortunate thing is that I'm not a very high-tech programmer; I can do
> > > HTML and some CSS and PHP, but I get lost with C/C++/Java/etc. I'm not
> > > entirely sure how easy it would be to build something like this (or whether
> > > it's even possible). So...guess where my first stop is. Bingo.
> > >
> > > Thoughts, comments?
> > >
> > > -Mike
> >
> > Java is probably the best route for realtime model rendering on the web.
> > The challenge would be to write a rendering engine that quickly processes
> > large model files (as opposed to most current renderers which take a while
> > if the part count is large).
>
> Yes, I agree, however you expect larger files to take longer. I would tend
> towards a low-quality image, as it's targetted at screen viewing, that would
> speed things up a little. I think Michael's MLcad renderer is fairly fast, a
> Java version of that might get reasonable speed, and I think would be good
> enough quality for such a tool.
MLCad great for editing but slows down significantly with large files. The only
currently released program that even approches web acceptible speeds is L3Lab
(although LDView isn't far behind).
I just did a little search on SourceForge and came up with this:
http://jlug.sourceforge.net/
It's not an applet but it's in Java. I'm not sure how hard it would be to
convert.
-Orion
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Message has 1 Reply: | | Re: Web-based LDraw viewing
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| (...) Anybody who is interested in a Java and 3D should also check out the Art of Illusion program at (URL). It is open source (GPL) and has I/O plug-ins to support reading and writing different graphics file formats. -Wayne (21 years ago, 14-Mar-04, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Web-based LDraw viewing
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| (...) Yes, I agree, however you expect larger files to take longer. I would tend towards a low-quality image, as it's targetted at screen viewing, that would speed things up a little. I think Michael's MLcad renderer is fairly fast, a Java version (...) (21 years ago, 13-Mar-04, to lugnet.cad.dev, FTX)
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