| | Re: Building LDGLite for off-screen rendering only
|
|
(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
|
|
| | Re: Building LDGLite for off-screen rendering only
|
|
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (22 years ago, 19-May-03, to lugnet.cad.dev)
|
|
| | Re: Building LDGLite for off-screen rendering only
|
|
(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (22 years ago, 19-May-03, to lugnet.cad.dev)
|
|
| | Re: Building LDGLite for off-screen rendering only
|
|
(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (22 years ago, 20-May-03, to lugnet.cad.dev)
|
|
| | Re: Building LDGLite for off-screen rendering only
|
|
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (22 years ago, 21-May-03, to lugnet.cad.dev)
|