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| | Re: New BFC Spec
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| In lugnet.cad.dev, Steve Bliss writes: <snip> (...) This is already in the LDRAW file spec. All meta statements are required to be in all caps. -Orion (22 years ago, 29-Mar-03, to lugnet.cad.dev)
| | | | Re: New BFC Spec
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| (...) I have to disagree with this (nice of you to say it, though :). Ultimately, the community has the final say. Here's my feedback & suggested revisions for version 12. You could've just dropped the old revision numbers. That would have made the (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
| | | | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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| (...) Paul, Because L3P doesn't know anything about buffer exchange or rotation steps, LPub creates a DAT for each step and handles all the rotation and stuff. Is there mechanism in LDLite that will let LPub interact with LDLite through interprocess (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
| | | | Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
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| (...) :-) (...) day about adding support for Buffer Exchange and Rotation Steps, etc. Maybe if LPub supported it, LDLite wouldn't have to make those changes. -Tim (22 years ago, 28-Mar-03, to lugnet.cad.dev)
| | | | LPub and Lsynth page for tracking enhancement requests and bug fixes
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| Hi All, I've been doing some building lately to recharge my tactile batteries, but LPub and Lsynth have been starting to stur up back-of-the-brain activity. I've gotten so many suggestions (especially from Tim Courtney who emails me almost every day (...) (22 years ago, 28-Mar-03, to lugnet.cad.dev)
| | | | New E-mail address
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| Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (22 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
| | | | Re: Camera Positioning
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| (...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
| | | | Re: Camera Positioning
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| (...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
| | | | Re: New BFC Spec
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| (...) Steve (22 years ago, 25-Mar-03, to lugnet.cad.dev)
| | | | Camera Positioning
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| Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
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