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 CAD / Development / 8592 (-10)
  Re: New BFC Spec
 
In lugnet.cad.dev, Steve Bliss writes: <snip> (...) This is already in the LDRAW file spec. All meta statements are required to be in all caps. -Orion (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: New BFC Spec
 
(...) I have to disagree with this (nice of you to say it, though :). Ultimately, the community has the final say. Here's my feedback & suggested revisions for version 12. You could've just dropped the old revision numbers. That would have made the (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) Paul, Because L3P doesn't know anything about buffer exchange or rotation steps, LPub creates a DAT for each step and handles all the rotation and stuff. Is there mechanism in LDLite that will let LPub interact with LDLite through interprocess (...) (22 years ago, 29-Mar-03, to lugnet.cad.dev)
 
  Re: LPub and Lsynth page for tracking enhancement requests and bug fixes
 
(...) :-) (...) day about adding support for Buffer Exchange and Rotation Steps, etc. Maybe if LPub supported it, LDLite wouldn't have to make those changes. -Tim (22 years ago, 28-Mar-03, to lugnet.cad.dev)
 
  LPub and Lsynth page for tracking enhancement requests and bug fixes
 
Hi All, I've been doing some building lately to recharge my tactile batteries, but LPub and Lsynth have been starting to stur up back-of-the-brain activity. I've gotten so many suggestions (especially from Tim Courtney who emails me almost every day (...) (22 years ago, 28-Mar-03, to lugnet.cad.dev)
 
  New E-mail address
 
Dear fellow LEGO fans, I am sending this message to the groups I regularly read and post to, because since today my E-mail address that I used to post with no longer exists! It was jmolen@globalxs.nl... :-( My new adres will be jmolen@zonnet.nl and (...) (22 years ago, 28-Mar-03, to lugnet.cad, lugnet.cad.dat.models, lugnet.cad.dat.models.sets, lugnet.cad.dat.parts, lugnet.cad.dev, lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.ray, lugnet.harrypotter, lugnet.inst, lugnet.loc.nl, lugnet.space, lugnet.starwars, lugnet.technic)
 
  Re: Camera Positioning
 
(...) This document describes a method of scaling to fit a bounding sphere into a viewport, starting somewhere around page 30. (URL) would think you'd have to pick a camera angle first, or fix one of the other variables like the distance to the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Camera Positioning
 
(...) Hi Orion, The law of similar triangles comes to mind...... not that I consider myself much of a mathemetician. Pick an aribitrary camera distance greater than zero and calculate the size of the bounding box projected into a 2D plane (the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: New BFC Spec
 
(...) Steve (22 years ago, 25-Mar-03, to lugnet.cad.dev)
 
  Camera Positioning
 
Maybe someone can point me in the right direction... I have an object with a known bounding box, how do I calculate the position of the camera so that the whole object is shown on a screen of known dimentions? In other words, how to I determine the (...) (22 years ago, 25-Mar-03, to lugnet.cad.dev, lugnet.cad.ray)


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