Subject:
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Re: *** LDView Version 1.9.6 Released ***
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 5 Aug 2002 07:11:36 GMT
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Viewed:
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486 times
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Looks stable. Perhaps you can use the smooth pattern suggestion to draw a
pattern in the back buffer and use glCopyTexImage2D( ) to make a texture of
it. Then replace the geometric pattern with a texture. This might speed
things up considerably and should still look good.
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message
news:H0CwFD.KBJ@lugnet.com...
> In lugnet.cad, Don Heyse writes:
> > Hey, since you seem to be taking my suggestions, how about
> > implementing the camera controls I'm trying to work into ldglite?
> > After talking about which buttons to use, I rediscovered the
> > demo that got me thinking about it in the first place. I think
> > it uses the exact same keys you suggested.
>
> I forgot to mention. I didn't miss your suggestion of redrawing polygon
> outlines smoothed for patterned polygons; I just haven't implemented it yet.
> It is on my to-do list:
>
> http://home.san.rr.com/tcobbs/LDView/FutureFeatures.html
>
> (It's even on the top list, which is items I actually plan to implement, as
> opposed to the bottom list, which contains items I might implement if I feel
> like it. :-) Unfortunately, implementing this will require me to add code
> to remember the original color of tris and quads, since my current code goes
> through and post-processes the data before drawing it to replace any
> references to color 16 and 24 with the actual colors used in the context of
> the whole current model.
>
> --Travis Cobbs (tcobbs@REMOVE.halibut.com)
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Message is in Reply To:
| | Re: *** LDView Version 1.9.6 Released ***
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| (...) I forgot to mention. I didn't miss your suggestion of redrawing polygon outlines smoothed for patterned polygons; I just haven't implemented it yet. It is on my to-do list: (URL) even on the top list, which is items I actually plan to (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)
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