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 CAD / Development / 7557
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Subject: 
Re: *** LDView Version 1.9.6 Released ***
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 5 Aug 2002 07:11:36 GMT
Viewed: 
403 times
  
Looks stable. Perhaps you can use the smooth pattern suggestion to draw a
pattern in the back buffer and use glCopyTexImage2D( ) to make a texture of
it. Then replace the geometric pattern with a texture. This might speed
things up considerably and should still look good.

"Travis Cobbs" <tcobbs@REMOVE.halibut.com> wrote in message
news:H0CwFD.KBJ@lugnet.com...
In lugnet.cad, Don Heyse writes:
Hey, since you seem to be taking my suggestions, how about
implementing the camera controls I'm trying to work into ldglite?
After talking about which buttons to use, I rediscovered the
demo that got me thinking about it in the first place.  I think
it uses the exact same keys you suggested.

I forgot to mention.  I didn't miss your suggestion of redrawing polygon
outlines smoothed for patterned polygons; I just haven't implemented it • yet.
It is on my to-do list:

http://home.san.rr.com/tcobbs/LDView/FutureFeatures.html

(It's even on the top list, which is items I actually plan to implement, • as
opposed to the bottom list, which contains items I might implement if I • feel
like it. :-)  Unfortunately, implementing this will require me to add code
to remember the original color of tris and quads, since my current code • goes
through and post-processes the data before drawing it to replace any
references to color 16 and 24 with the actual colors used in the context • of
the whole current model.

--Travis Cobbs (tcobbs@REMOVE.halibut.com)



Message is in Reply To:
  Re: *** LDView Version 1.9.6 Released ***
 
(...) I forgot to mention. I didn't miss your suggestion of redrawing polygon outlines smoothed for patterned polygons; I just haven't implemented it yet. It is on my to-do list: (URL) even on the top list, which is items I actually plan to (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)

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