Subject:
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Re: *** LDView Version 1.9.6 Released ***
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 5 Aug 2002 05:54:49 GMT
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Viewed:
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485 times
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In lugnet.cad, Don Heyse writes:
> Hey, since you seem to be taking my suggestions, how about
> implementing the camera controls I'm trying to work into ldglite?
> After talking about which buttons to use, I rediscovered the
> demo that got me thinking about it in the first place. I think
> it uses the exact same keys you suggested.
I forgot to mention. I didn't miss your suggestion of redrawing polygon
outlines smoothed for patterned polygons; I just haven't implemented it yet.
It is on my to-do list:
http://home.san.rr.com/tcobbs/LDView/FutureFeatures.html
(It's even on the top list, which is items I actually plan to implement, as
opposed to the bottom list, which contains items I might implement if I feel
like it. :-) Unfortunately, implementing this will require me to add code
to remember the original color of tris and quads, since my current code goes
through and post-processes the data before drawing it to replace any
references to color 16 and 24 with the actual colors used in the context of
the whole current model.
--Travis Cobbs (tcobbs@REMOVE.halibut.com)
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Message has 1 Reply: | | Re: *** LDView Version 1.9.6 Released ***
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| Looks stable. Perhaps you can use the smooth pattern suggestion to draw a pattern in the back buffer and use glCopyTexImage2D( ) to make a texture of it. Then replace the geometric pattern with a texture. This might speed things up considerably and (...) (22 years ago, 5-Aug-02, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: *** LDView Version 1.9.6 Released ***
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| (...) Cool, I'll have to check that out and see how it looks. Hey, since you seem to be taking my suggestions, how about implementing the camera controls I'm trying to work into ldglite? After talking about which buttons to use, I rediscovered the (...) (22 years ago, 5-Aug-02, to lugnet.cad)
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