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 CAD / Development / 7522 (-10)
  Re: Description of MLCad extensions available now
 
(...) Yes, what's needed here is NO license, not a NEW license. Michael if you're using MLCAD to bring visitors to your site in order to drum up business for your software company, that's fine. Just ask politely and we'll provide the links for (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
(...) If your new license for puts any restrictions whatsoever on the right to use or implement your extensions, you can just as well save your own time and leave it as it is. Play well, Jacob (who might decide to act like the BOFH he really is) (22 years ago, 30-Jul-02, to lugnet.cad.dev.org.ldraw, lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
I ment travis, sorry (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
(...) Currently only Windows I am afraid, but when the beta sequence is over I am planning to go opengl (besides directx). I could then port the whole thing to linux with Borland Kylix. (...) Still very handy for test runs of scene's (single (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
I can see why Don want's the WSAD version, because he's propably right handed. I am left handed and prefer the arrow keys, because my mouse is on the left side of the keyboard :) you could use pageup and down for movement along Y axis for Lefties. (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Minifig torsos - rename suggestions
 
(...) That's fine. I only suggested it since space currently crosses three pattern codes (5x, 6x, and 9x) while there's only about a dozen torsos done so far. (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Description of MLCad extensions available now
 
Hi, i've found some more commands in MLCad which I introduced totaly new, ... but long time ago. So there is this ROTATION command, which was used at the early days of MLCad instead of ROTSTEP. Later I learned that this conflicts with LD-Lite. So I (...) (22 years ago, 30-Jul-02, to lugnet.cad.mlcad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Moving around in a CAD model.
 
(...) In most FPS games these days (as far as I know), the mouse rotates the head up, down, left and right, and the keyboard is used to walk forward, backwards, left and right (left and right walking is generally called strafing). Most also have an (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
(...) Does the LD4DModeler work on a Mac or linux box? Part of my agenda is to make something not tied to a specific platform, and I like to make the source available so anyone can play with it. (...) Hmmm, I never thought of ldglite as an animation (...) (22 years ago, 30-Jul-02, to lugnet.cad.dev)
 
  Re: Moving around in a CAD model.
 
To generate dat files with camera 'stuff' and feed them to L3P, you can use my LD4DModeler application. Have to fix the lights though or the inside will be dark I gess rendering in povray. Are you an developer of ldglite? Could not tell from the (...) (22 years ago, 29-Jul-02, to lugnet.cad.dev)


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