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 CAD / Development / 7267 (-20)
  Re: The Mummy (from "Adventurers" theme)
 
(...) (URL) Then, I'll encode the Legs. Which leads me to a quandry... (...) I'm still hoping for feedback on this... Thanks, Franklin (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: CMDLINE meta-statement
 
(...) ("(URL) CMDLINE meta-statement is a way of permitting a file's author to *document* certain run-time commands which can be considered as default or required for the file in question. For example, most minifig faces are printed on yellow (...) (22 years ago, 29-May-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: [NEW TOOL] (was Re: Eyeballing It)
 
(...) Yeah, something like that. :) Nice storyboard. :) (...) I don't have any chance to play with it right now. I'll look later. Steve (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  LDraw Monopole?  [DAT]
 
I haven't asked a dumb question in at least fifteen minutes, so here goes: I'm writing a part, and in it I'm using the following info: 0 1 16 0 0 0 0 1 0 7.33 0 0 0 0 7.33 ring3.dat 0 The object shows up just fine in L3Lab, but when I run it through (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) A very rough count of the Western "theme" (from Brickshelf instructions) shows at least 14 torsos - Cowboys, Soldiers, Native Americans. In my mind this justifies a code range. Chris (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Hmm. I'm not sure about giving a full code set to "Wild West" - it's a dead series, unlikely to generate more patterned elements. Can you do a quick count/survey of the various patterned parts, so we can see how many different codes are (...) (22 years ago, 28-May-02, to lugnet.cad.dev)
 
  Help with Dithered Colors
 
When calculating a new color that is a dithered combination of two of the "basic" colors ("0" through "15"), the two "parent" colors are called "A" and "B" in this calculation: NewColorCode = 256 + ( 16 x A ) + B Using an idea originally posted by (...) (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) Thanks! ;-) Franklin (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: update to "pattern numbers FAQ"
 
(...) ("(URL)updated. I'd like the range "Ax" to be listed for "Adventurers", and I'd like (...) I don't see any problem with those allocations. I'll do the update and send the new page to Steve. Chris (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  Re: List of "Star Wars" Minifig Patterns...
 
(...) No; see (URL) also (URL) Garrison (URL) capital letters in address for direct reply. (22 years ago, 26-May-02, to lugnet.cad.dev)
 
  List of "Star Wars" Minifig Patterns...
 
For the "Star Wars" theme, these are the minifig torso and/or face patterns that have yet to be encoded (that I know of)... (Set: Head and Torso) Princess Leia (Q:Is this "face" pattern the same as Padme's?...) (Set: Head and Torso) Padme (Ep.1) (...) (22 years ago, 26-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  update to "pattern numbers FAQ"
 
Steve and Chris, I'd like to have the FAQ ("(URL) I'd like the range "Ax" to be listed for "Adventurers", and I'd like the range "Wx" to be listed for "Wild West". Thanks, Franklin (22 years ago, 25-May-02, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: c3po's color?
 
(...) use the force FRANKLIN hehehe no i am not skilled enough to do his head. his head is not the tipical minifig head, its like yoda's head. actually before i even TRY to make the head i have to finish 7190, then complete the parts list for 7163 (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: c3po's color?
 
(...) [jedi_mind_trick] You want to encode Threepio's head. [jedi_mind_trick] (...) Hmmm... I haven't come up with a guess myself, yet (mostly 'cuz I wasn't planning on encoding 3PO myself, or at least, not yet ;-) but here's a palette of all the (...) (22 years ago, 25-May-02, to lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
The '.' / ',' issue has been fixed. And beta 2 (in about 2 weeks) will have a more controlable use of l3p (manual parameter adjusting). (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: LD4DModeler 1.0 Beta 1 now available
 
(...) L3P always expects decimal point "." and the above arguments will make L3P print its options and then an error message. However, there are so many options that I have inserted a pause, where you are expected to "Press any key to continue". I (...) (22 years ago, 23-May-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
On May 08 Martijn Zwaal wrote in lugnet.cad.dev: (...) Hi Martijn, that's a brilliant idea!! I have always regarded optional lines as only a mean for drawing the outline/contour on curved surfaces. But optional lines are actually a valuable (...) (22 years ago, 22-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I only use the actual (un-normalized) normals of the faces adjacent to the type 5 line. It's a little more complicated, because when a single point has multiple type 5 lines radiating out from it, the surface normal I compute at that point (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) If you ignore the type 5 control points, what points do you use to generate the cross products? I would think to generate "fair" lengthy vectors you'd have to use the center of gravity point for the adjacent quads or triangles. Otherwise you (...) (22 years ago, 21-May-02, to lugnet.cad.dev)
 
  Re: The use of type 5 lines for smoothing of objects.
 
(...) I think I listed most of them, but here are the ones I can think of: Calculated per part, not per dat file. Only calculated when an edge is an exact match with a type 5 line; this requires some extra work to accomplish. Completely ignore the (...) (22 years ago, 20-May-02, to lugnet.cad.dev)


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