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Subject: 
Re: Digging up an old thread (was: The geometry of minifigs)
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 28 Apr 2002 15:28:56 GMT
Viewed: 
2495 times
  
In lugnet.cad.dev, Tony Hafner writes:
> In lugnet.cad.dev, Steve Bliss writes:
> > In lugnet.cad.dev, Tony Hafner writes:
> > 
> > > Has there been any discussion regarding redoing the arm parts to more
> > > accurately model the real thing?
> > 
> > I would *love* it if someone were to redo the arms and hand with higher
> > accuracy. :)
> 
> Note that it's probably not possible to make proper arms that are backwards
> compatible because of the hand placement on the ends.  So we'd need to
> assign new id numbers to the arms... right?  Either that or we break a few
> thousand files.
> 
> It may be possible to use the existing hands, though, or at least have a new
> hand part that is backwards compatible with the old hand.  I haven't looked
> that closely at the hand itself- I don't know if the hand-to-wrist angle is
> accurate or if the rotation center makes sense, which are my primary concerns.
> 
> --
> Tony Hafner
> www.hafhead.com

I have started working on an improved arm part - and agree this will need to
use a new number to aboid backward compatibility issues. I'll try and post
work-in-progress here when I have something worthy of comment.

Chris



Message is in Reply To:
  Re: Digging up an old thread (was: The geometry of minifigs)
 
(...) Note that it's probably not possible to make proper arms that are backwards compatible because of the hand placement on the ends. So we'd need to assign new id numbers to the arms... right? Either that or we break a few thousand files. It may (...) (24 years ago, 25-Apr-02, to lugnet.cad.dev)

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