Subject:
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Re: Digging up an old thread (was: The geometry of minifigs)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Wed, 24 Apr 2002 18:42:54 GMT
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Viewed:
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689 times
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Tony Hafner wrote:
> Has there been any discussion regarding redoing the arm parts to more
> accurately model the real thing? I'm very interested in having arms
> with reasonably accurate geometry and useful rotation centers. The
> rotation problem can be solved by putting the arms into subfiles.
> This also solves the problem with the non-axial plane along which the
> arm rotates. But the arm parts simply aren't shaped like the real
> things, and if you position them where they aren't partly inside the
> torso then you have all kinds of flaws- gaps around the torso
> shoulder holes, wide/high shoulders, and hands that still collide
> with the torso and hips.
I have had thougt about this and I also think this is worth to be
taken over. But I don't have time to realize this. If no one has a
something against this you could make realistic arm parts.
CU Bernd
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Message is in Reply To:
| | Digging up an old thread (was: The geometry of minifigs)
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| (...) Considering the accuracy to which the torso and arm parts are modeled... is it possible at all to do realistic poses (like an ABS minifig) without nasty gaps and collisions? I've had trouble doing this before, but only just realized how bad it (...) (23 years ago, 24-Apr-02, to lugnet.cad.dev)
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