| | Re: Spot the bug
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(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: My LDraw Inliner
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Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: Primitives based on other primitives?
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(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: My LDraw Inliner
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(...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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