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 CAD / Development / 6757 (-20)
  Re: JAVA - Viewer for dat-Files
 
Travis Cobbs wrote: > (Follups sent to lugnet.cad.dev.) > > In lugnet.cad, Kyle McDonald writes: > >>I'm curious if any of you OpenGL/LDraw guys do much in your code >>to generate strips from the DAT files to improve performance? I think >>I have (...) (23 years ago, 26-Jan-02, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
(Follups sent to lugnet.cad.dev.) (...) Well you have to careful when you do this. The problem with strips and fans is that they can only be used for smooth surfaces. You only get one surface normal for each point, so any faces connected to that (...) (23 years ago, 26-Jan-02, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: New Parts in 2001
 
Got a mockup already done - just wondered if anyone had done the whole thing yet. Might give it a try as far as the 'teeth' goes, but not sure am up to doing the 'open top' part of it yet. I'm still mostly a "modified what's already been done" kinda (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  L3p suggestion
 
In a program called Leveller ((URL) it allows you to scatter a number of POV objects along a heightfield. I would like to do this with trees and stufff like that. I was wondering, can I do this with trees now? I was thinking that L3p outputs (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: New Parts in 2001
 
(...) I don't think so. Are you going to do it, or do you just want the part? I've got a mockup I can pass along -- just the boxes and bars, not the triangular parts or the crossaxle teeth. Steve (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: New Parts in 2001
 
Has anyone modeled the Support 2 x 2 x 10 Girder Triangular (LEGO part #30517) yet? (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
On January 18th Don Heyse wrote... (...) Right, point taken. I don't know when I will get the time for an L3Lab overhaul. You seem to have done pretty well in ldglite so far, so let me know what you want. (...) I think the sky vector is the (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: RGB Coding in LDraw?
 
Dave Schuler wrote... (...) We have previously discussed a "0 TEXTURE xxx" meta command, where xxx could be RUBBER, CHROME, SLOPE, etc. I have been wondering about another approach where color properties are encoded in the color value. E.g. (...) (23 years ago, 25-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
"TWS Garrison" <tgarriso@math.purdue.edu> schrieb im Newsbeitrag news:GqEG1q.D4s@lugnet.com... (...) So you need java 1.2 and java3D 1.2 or higher, take a look at my homepage: www.broich.onlinehom...plete.html Sascha (23 years ago, 24-Jan-02, to lugnet.cad.dev)
 
  Re: JAVA - Viewer for dat-Files
 
(...) Yes. A a .DAT or .LDR viewer in an applet would be helpful for quickly viewing parts too new/unexamined for Partsref (or parts, such as minfig heads, that are too small in Partsref to really examine). It would especially be useful for users (...) (23 years ago, 23-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: The LDraw Community is what each person makes it
 
(...) I've put together a tutorial. It is the first in a series on how I put my LDRAW POVRAY animations together. I'm looking for feedback and mistakes. It's at (URL) if you think it is worthy, feel free to link to it or repost it. (23 years ago, 21-Jan-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Subtle parts differences (was Re: Lego Blueprints Query ...)
 
Thanks for the feedback Chris. I'd be interested to see scans of the bricks that you described. If you could either email them to me directly or send me a link, then I'll take a look and update my info as appropriate. I have a load of stuff (slopes (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
(...) Well, since I'm not code-savvy, I don't feel comfortable making demands on those who are. I'm hoping to find a way to render the dull-metal stainless steel luster of various wheel hubs and the like, without having to hand edit the POV file (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
(...) But maybe it was an idea to add it? Jacob (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Subtle parts differences (was Re: Lego Blueprints Query ...)
 
(...) could (...) a (...) as (...) or (...) Just changed subject to clarify relevance for lugnet.cad.dev readers. Chris (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: Lego Blueprints Query & Weetabix Promo House Instructions
 
(...) Very impressed with the detail you have gone into on the slope bricks. We could do with more of this kind of information for other parts - see the thread at (URL) regarding the 2x2 round brick, which has at least 5 versions. The 2x2 45deg (...) (23 years ago, 20-Jan-02, to lugnet.loc.uk, lugnet.cad.dev)
 
  Re: RGB Coding in LDraw?
 
Dave Schuler wrote... (...) 0x02RRGGBB for solid colors and 0x03RRGGBB for transparent. (URL) by at least MLCad, LDView, L3P and L3Lab. (...) No, only transparency. /Lars (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: 1.9 Source now available
 
Hello! (...) I can only agree! (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Heh heh thanks. :-, I was wincing a bit about that -- it almost looks like the cheesy sfx they used on the old Buck Rogers and Battlestar Galactica shows. But we all love cheese... (...) Awesome, thanks for the feedback. This is exactly what I (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.publish, lugnet.cad.dev)
 
  RGB Coding in LDraw?
 
Is there a way to hard-code a color value in a .dat file using RGB values, so that the part will render in POV-Ray using those values? If so, what's the format? In addition, is it possible to code color qualities, like reflectiveness, into a .dat (...) (23 years ago, 19-Jan-02, to lugnet.cad.dev)


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