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 CAD / Development / 6722 (-10)
  Re: LDGLite colour bug
 
(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I agree that stickers should be grouped somehow and if the sheet number is available and is not longer than 5 character than our convention for runners will work. If this is not case we could assign a 3 digit number or borrow the number of the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) And sticker sheets seem to get different types of numbers. It seems like the current 'system' of numbers include both a 5-digit and a 7-digit number. I think LDraw sticker files can be handled in the same way we handle small parts on runners (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Unfortunately, there is no 'enough' to prevent bleed-through. It totally depends on the scale any model is rendered at. At typical scale, 2LDU is really needed to prevent bleed-through from most angles. Which is a bit thick for most stickers. (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I don't remember much about this thread. But I do have an idea. How would it work if stickers (notice the spelling) were modelled as polygons outlined by lines placed 0.5 ldu (or less) from the flat surface it is to be placed on. What if the (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) You are right, this was a suggestion that time too. The thickness of the flat box was then 1 LDU. What do you think is this enough? (...) Ampi ---...--- Imre Papp Geometria GIS Systems House email: ipapp@geometria.hu web: www.geometria.hu (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) I don't agree with this statement, at least not right now. Stickers _do_ have some height, and I think it would be most correct to model this in LDraw. This would also fix the bleed-through problems. A sticker could be modeled as a very thin, (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  How do we handle stickers in Ldraw?
 
Dear List, I remember that some times ago we have discussed the topic of Lego stickers in Ldraw. There was no clear agreement on the nomenclature, the positioning, assigment to parts etc. I'm writing this mail to unfreeze slightly this topic, (...) (23 years ago, 14-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:GpF5sJ.66C@lugnet.com... (...) Actually, with a remote OpenGL display setup, OpenGL drivers can be active on both machines. If Mesa supports the GLX protocol, and the machine he is (...) (23 years ago, 12-Jan-02, to lugnet.cad.dev)
 
  *** LDView Version 1.9 Released ***
 
LDView Version 1.9 has been completed, and can be downloaded from the following location: (URL) is an OpenGL-based real-time viewer for LDraw models written for the Microsoft Windows platform (95/98/ME and NT4/Win2000). More info can be found at the (...) (23 years ago, 12-Jan-02, to lugnet.cad.dev)


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