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 CAD / Development / 6497 (-20)
  New Construction Toy In LDraw Format
 
Here are a few very unofficial elements I've thrown together and posted at the request of a few clone-fans. (URL) for the LEGO Purist, I warn you. I pondered whether or not it was appropriate to list the link in .dev, but Ryan Farrington recently (...) (23 years ago, 22-Oct-01, to lugnet.off-topic.clone-brands, lugnet.cad.dev)
 
  Parts Tracker - Torso files  [DAT]
 
This note is directly mostly at reviewers,[1] but Awhile ago, there was some discussion about the 'neck mark' on the minifig torso. I had mis-modeled this feature, including it on the blank part; it doesn't belong there. Also, I used color 24 for (...) (23 years ago, 22-Oct-01, to lugnet.cad.dev)
 
  Part Naming (was: Re: castle minifig torsos?)
 
(...) You might want to check the parts list on the Parts Tracker. Especially around the "Minifig" area. www.ldraw.org/librar.../list.html :) Steve (23 years ago, 22-Oct-01, to lugnet.cad.dev)
 
  Re: castle minifig torsos?
 
(...) I believe there are numerous parts which could be re-named to put them into the proper place within the parts.lst file and MLcad's parts categories. The first ones that come to mind are the parts named "Town". Most if not all of these could be (...) (23 years ago, 22-Oct-01, to lugnet.cad.dev)
 
  Re: castle minifig torsos?
 
(...) <set:6009> (...) It is named precisely that - and is available as an unofficial part on the Parts Tracker at (URL) just added the missing subpart s/973p40a (...) There ia a lot of fine detail on this one - I'll see what I can do. (...) (...) (23 years ago, 20-Oct-01, to lugnet.cad.dev)
 
  castle minifig torsos?
 
Hello all, I am finally getting around to finishing putting my Trojan horse model into LDraw -- I started LEditing it at least five years ago (really, it's a simple model; I've just been ignoring it) -- and I am almost done. All that's left to do is (...) (23 years ago, 20-Oct-01, to lugnet.cad.dev)
 
  Re: LDraw History - here's one for the old timers in the group....
 
(...) Some more dates: September, 1999 Datsville (at first LCADville) was born. Although Datsville never went as far as I (and others) would like to have seen it go, I think it made an important contribution to seeing what could be done with LCAD. (...) (23 years ago, 19-Oct-01, to lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.dev, lugnet.people)
 
  Net generator spreadsheet
 
If you want to model a curved net as used in some sets try my net generator. Take a look at www.sayce-jones.co.u...go\cad\net Right click on the small image to download the spreadsheet. Modify the map worksheet to generate the net shape you want and (...) (23 years ago, 19-Oct-01, to lugnet.cad.dev)
 
  Re: Number of parts?
 
1589 not counting subparts and primitives. Leonardo ----- Original Message ----- From: "Dave Schuler" <orrex@excite.com> To: <lugnet.cad.dev@lugnet.com> Sent: Tuesday, October 16, 2001 8:34 AM Subject: Number of parts? (...) or (...) (23 years ago, 16-Oct-01, to lugnet.cad.dev)
 
  Number of parts?
 
Do we have an official tally of the number of official parts in the LCad library? I would include the multitude of official torsos and decorated elements, but I'm not as curious about the number of official primitives or subparts. Any info will help (...) (23 years ago, 16-Oct-01, to lugnet.cad.dev)
 
  Re: LDGLite bug reports
 
(...) Well, one could think of the orthographic projection as a perspective projection seen from an infinite distance through a telephoto lense (at least that's the way I think of it). I'm not sure that helps me come up with unified coordinate (...) (23 years ago, 15-Oct-01, to lugnet.cad.dev)
 
  Re: LDGLite bug reports
 
Don: (...) The tiling works fine, but it is extremely slow compared to rendering the whole image in one piece. (...) Those notes are quite easy to understand once you find them. ----- (...) Considering that we are considering parallel projections, (...) (23 years ago, 15-Oct-01, to lugnet.cad.dev)
 
  Re: LDGLite bug reports
 
(...) Wow! Lots of bugs reports all at once. Where do I start? I don't know what's up with xvfb the aspect ratio problem. It seems odd since you can reshape an ldglite window and the aspect ratio is handled correctly. I guess I'll have to get xvfb (...) (23 years ago, 15-Oct-01, to lugnet.cad.dev)
 
  LDGLite bug report: Setting of z clipping plane without any effect
 
I have played around with running LDGLite as a pure command line tool by redirecting its output to a virtual X server (Xvfb). This works fine once you figure out how to generate the appropriate orientation matrices to compensate for unusual aspect (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev)
 
  Re: Parts Tracker: Alpha Version of Parts Release
 
(...) Umm, I'd say yes. Especially in KEYWORDS entries. I can sort of imagine that we *might* need to put 'train car' in a part's title, but I can't think of a specific instance of that. Are you asking this because of something specific on the parts (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev)
 
  LDGLite bug report: Segmentation fault on Linux/Alpha
 
I managed to compile LDGLite for Linux/Alpha, but every time I run the program it aborts with a segmentation fault just after it has opened its drawing window. I suspect - as I have written elsewhere - that this is due to a mismatch in the size of C (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev)
 
  Re: Using LDGLite with Xvfb
 
Dan: (...) LDGLite still seg-faults on Linux/Alpha. I have been playing with LDGLite and Xvfb on a Linux/IA32 system this weekend. I suppose that the source of the segmentation fault is a mismatch in the size of C integers and pointers on the Alpha (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Using LDGLite with Xvfb
 
(...) well, we could try it with VNC - if you got LDGlite to work now? :) Dan (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: Using LDGLite with Xvfb
 
(...) Making the screen even wider was not a practical solution. There is a screen width limit somewhere between 2048 and 4096 pixels. Now I simply made Xvfb work with a 2048 by 2048 pixel display: Xvfb :9 -screen 2048x2048x24 -ac This gives (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Using LDGLite with Xvfb
 
I have experimented a bit with using Xvfb as X server for LDGLite. It seems to work, but there are some things to be aware of. I start Xvfb with the command: Xvfb :9 -screen 0 2048x1280x24 -ac "-ac" means that there is no access control. That's kind (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)


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