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I wrote:
> The aspect ratio of the "screen" is quite different from
> ordinary monitors. When I tried to use taller "screens", the
> pictures seemed to be squeezed, so the bricks appeared
> flatter/wider than they should. I haven't tried making the
> "screen" even wider yet.
Making the screen even wider was not a practical solution. There
is a screen width limit somewhere between 2048 and 4096 pixels.
Now I simply made Xvfb work with a 2048 by 2048 pixel display:
Xvfb :9 -screen 2048x2048x24 -ac
This gives problems with squeezed bricks, but I remembered that
that can be fixed by adjusting the orientation matrix (the "-a"
parameter) passed to LDGLite. Multiplying the 2nd, 5th and 8th
number in the matrix by 2 seems to do the job:
setenv DISPLAY localhost:9.0
ldglite -l3 -ms -s2 -w2 -a1,0,-1,-0.5,2,-0.5,1,0,1 butik.mpd
This matrix is still not quite optimal, but I haven't found a
more suitable one yet.
Play well,
Jacob
--
http://jacob.sparre.dk/LEGO/By/Huse/Bunden_og_Kanden/
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Message is in Reply To:
| | Using LDGLite with Xvfb
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| I have experimented a bit with using Xvfb as X server for LDGLite. It seems to work, but there are some things to be aware of. I start Xvfb with the command: Xvfb :9 -screen 0 2048x1280x24 -ac "-ac" means that there is no access control. That's kind (...) (23 years ago, 14-Oct-01, to lugnet.cad.dev, lugnet.off-topic.geek)
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