Subject:
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Re: LDGLite bug reports
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 15 Oct 2001 12:58:33 GMT
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Viewed:
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430 times
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Don:
> Another option for larger or oddly shaped images is to use the
> tiled rendering option with a small window size.
The tiling works fine, but it is extremely slow compared to
rendering the whole image in one piece.
> There are some (probably incomprehensible) notes on how to use
> the -u tiled rendering option at the end of the readme.txt
> file.
Those notes are quite easy to understand once you find them.
-----
> The near z clipping plane IS limited to non-negative numbers.
> It is the distance along the vector from the eye/camera to the
> model origin. A negative number would put it behind the eye,
> which is illegal in opengl.
Considering that we are considering parallel projections, the
concept of an "eye" position is rather strange.
> You should be able to achieve what you want to do with the -o
> option by using the -cc and -co options to move the location
> of the camera (eye).
I will do that then. Hopefully it doesn't imply perspective
projection.
<played around a bit>
Just adding "-Z10000 -cc0,0,5000" to the command line parameters
solved my immediate problems with the z clipping planes.
-----
> As for compiling on the 64 bit alpha platform, all I can say
> is "where do you get your hands on that kind of hardware"?
It just has a habit of drifting into my office.
> I don't suppose you could run the debugger on the core dump
> and send me some screen shots of the stack trace and the local
> variables at the point where it dies. :)
Wouldn't it be easier to give you an account on the machine, so
you can see for yourself?
Play well,
Jacob
--
http://jacob.sparre.dk/LEGO/By/Huse/Bunden_og_Kanden/
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Message has 1 Reply: | | Re: LDGLite bug reports
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| (...) Well, one could think of the orthographic projection as a perspective projection seen from an infinite distance through a telephoto lense (at least that's the way I think of it). I'm not sure that helps me come up with unified coordinate (...) (23 years ago, 15-Oct-01, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: LDGLite bug reports
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| (...) Wow! Lots of bugs reports all at once. Where do I start? I don't know what's up with xvfb the aspect ratio problem. It seems odd since you can reshape an ldglite window and the aspect ratio is handled correctly. I guess I'll have to get xvfb (...) (23 years ago, 15-Oct-01, to lugnet.cad.dev)
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