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 CAD / Development / 6297 (-20)
  Re: New Construction Toy In LDraw Format!
 
Now it appears that not only the link is broken but also the zip file. It is missing a few bits and PKUnzip will not process it. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: New Construction Toy In LDraw Format!
 
Try going to (URL) then scrolling down to library.zip...click and save. Joseph (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: About the great datsville
 
(...) [...] (...) I just took a look in the LDGLite documentation, and it mentions using "j" and "J" for selecting parallel and perspective projection, respectively. Can this be done from the command line? How? And how do I set the "camera" and (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev)
 
  Re: New Construction Toy In LDraw Format!
 
It looks really great, but the library link (URL) is broken. /Tore (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: New Construction Toy In LDraw Format!
 
(...) Blasphemer! Blasphemer! That's not LEGO! Just kidding. :-) Actually, this is really cool. I've been thinking for a couple of weeks of asking if anyone had made K'Nex pieces for LDraw. I was wanting to draw up some ideas to share with my cousin (...) (23 years ago, 11-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  New Construction Toy In LDraw Format!
 
K'nex is now available in .dat-file format! Over the past couple of months, I have built a library consisting of 17 parts and 8 primitives with which you can make virtual models of K'nex constructions. And of course it is fully renderable using L3P (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: terrain in LDraw
 
I wrote: [...] (...) [...] A slightly cleaned up version of this example can be found in the updated source distribution of my fractal landscape generator. Play well, Jacob -- (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev)  
 
  Re: terrain in LDraw
 
Jaco: (...) pgm_to_ldraw -colour 2 -height 30 < terrain.pgm > terrain.dat (or were you asking for a bit more than that?) Lets try to make a 32 by 32 knob 30 plates high relatively soft all-green landscape: fractal_landscape -width 32 -height 32 -h (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Jacob, Could you give some example command lines please? Gr. Jaco (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Mike: (...) My "fractal landscape" package can do that, if you can figure out how to convert your terrain to Portable Graymap (PGM) format: (URL) "Preserve wildlife, pickle a duck." (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: Postscript converter
 
Don: (...) There is a quite useful algorithm in my big computer graphics book. It is from 1991 (or before) and I think the title simply is "Computer Graphics". The algorithm is called "space-partitioning tree" or something like that. Jacob (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: Strange rendering
 
Great, thanks Paul! (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Re: Strange rendering
 
Ah, simple answer: The last line of the 6558.dat file does not end in a carriage return. Simple add a return at the end of the file and it should display correctly. I'll log the bug. There's quite a few lines of the parser dedicated to handling this (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Re: Strange rendering
 
Hmmm, I'll look into it. It seems to be skipping a line for some reason. -gyug (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  Strange rendering
 
Hi all, Can anyone tell me why LDLite (2.2) is rendering the #6558 "Technic Pin long with Friction" piece like this: (URL) (23 years ago, 10-Aug-01, to lugnet.cad.dev, lugnet.cad)
 
  terrain in LDraw
 
I don't know if anyone's ever thought of this, but it would be cool if you were able to import a terrain file into LDraw, in a way that LDraw could read it. This way, you could place your models on "real world terrain" without having to work in a (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) produced. (...) top; (...) I uploaded an alternate version of this image, with no parts completely obscured. Go to (URL) and click on Screenshot #8. -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) magazine (...) callouts (...) The right rear wheel is in fact there, but it doesn't appear in this rendering. That seems to be an artifact of how the rendering was produced. If part #2 comes in front of part #1, it will be drawn transparently (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) This was actually a misfeature, but it's a convoluted story to explain. I accidentally accomplished what I at first set out to do. :) It kinda looks like the car is decloaking. :) -Gary (23 years ago, 10-Aug-01, to lugnet.cad.dev)
 
  Re: An interesting CAD image
 
(...) Niftyness :-) I set the image as my desktop wallpaper. Doesn't help that I run the same scree res and I think I have a window maximized when I look at it ;-) BTW - notice it appears James forgot the back right wheel on the car. I like the (...) (23 years ago, 10-Aug-01, to lugnet.cad.dev)


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