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Subject: 
Re: *** LDView v0.7 Released ***
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 1 Sep 2000 05:29:16 GMT
Viewed: 
508 times
  
In lugnet.cad.dev, Travis Cobbs writes:
Thanks for the feedback.

"Paul Easter" <pneaster@knoxy.net> wrote in message
news:G039K2.7p0@lugnet.com...
I have a Diamond Monster Voodoo2. The program works great in a normal
windowed mode. It may be running through my normal AGP(S3 Virge Gx2).
The full screen feature crashed the program, with no noticable problems
with Windows(98se).
It gave me an error about not being able to initalize the OpenGL drivers, or
mode or something.  I was sitting looking at a grey screen until I pressed
ESC, then my normal desktop was restored.

Hmmm...  Unfortunately, the Voodoo1/2 are probably going to be the hardest
to fix fullscreen bugs on, due to their unique architecture.  Just out of
curiosity, do you have the latest drivers installed?

Not sure about the drivers, I try to stay current, however since I have
started modeling parts in my spare time, I have not played many games to worry
about keeping them up. ;-)

I also have another computer here with Win98se and a Voodoo1 card. I will test
it on there when you think it is more suited.


Any other comments suggestions are also welcomed.
I have noticed some black quads, or triangles on one of my parts in the
current update vote. 30201.dat, bottom surface, you might check it out
too. It doesn't show up like that anywhere else.
I have noticed some primitives showing up as a different shade. I
have "Enabled, High quality, Specular highlight, Lines-Draw edges,
Lines-High quality, and misc-high quality studs" turned on. Let me know
if I need to send you a picture of this.

Thanks for the heads-up.  I tracked down the cause of the problem; the part
is doing something I was under the (possibly mistaken) impression was a
no-no: those black sections are concave quads.  Turn off lighting and you
will see that they are actually drawing the proper color, but the lighting
gets so messed up by their concavity that it comes out black.  Anybody else
know whether this is kosher?  I haven't seen it happen on any other parts.
I tracked down one of these quads; it's the following line:

4 16 -18 56 120 -24.4 51.6 127.7 -25.7 52.3 125.8 -27.7 52.6 124.4

Whether or not it's actually legit, I'll add code to split such quads into
two triangles.  As it turns out, I already detect the problem, I just don't
do anything about it when I encounter it, so fixing it shouldn't be too
hard.

Leave it to me to do a no-no... :-)  I had alot of trouble calulating the Y
coordinates on that part. I have been working on a spreadsheet that will
hopefully help me with that. I think I have the spreadsheet about done.

Looking at that part in detail, I discovered another bug in my color
handling which causes it to display some portions of the part in the wrong
color when you turn on edge drawing.  It's especially obvious if you then
turn off lighting.  I'll have to look into that too.
I'm not sure what you mean here.


There are a couple of triangles on the bottom outer surface near the 2x2 brick
hole that need to have thier y axis' adjusted. They stand out like a sore
thumb. :-) Hopefully I can get those fixes made before the update is prepared
for release.

--Travis Cobbs (tcobbs@san.REMOVE.rr.com)
(Remove .REMOVE from address to send me e-mail.)

Paul



Message has 1 Reply:
  Re: *** LDView v0.7 Released ***
 
"Paul Easter" <pneaster@knoxy.net> wrote in message news:G070Ks.Er5@lugnet.com... (...) part (...) lighting (...) else (...) parts. (...) into (...) don't (...) Y (...) Well, as I said, I'm not sure it's a no-no; either way the next version of (...) (24 years ago, 1-Sep-00, to lugnet.cad.dev)

Message is in Reply To:
  Re: *** LDView v0.7 Released ***  [DAT]
 
Thanks for the feedback. "Paul Easter" <pneaster@knoxy.net> wrote in message news:G039K2.7p0@lugnet.com... (...) windowed (...) screen (...) Windows(98se). It (...) mode (...) Hmmm... Unfortunately, the Voodoo1/2 are probably going to be the hardest (...) (24 years ago, 30-Aug-00, to lugnet.cad.dev)

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