Subject:
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Re: Speaking of colors...
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 7 Jul 2000 14:50:06 GMT
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Viewed:
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683 times
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In lugnet.cad.dev, Travis Cobbs wrote:
> If this is what people are using for black rubber, I can update L3DView to
> make it so that this color is less shiny (or perhaps not shiny at all).
I think it makes sense to use a special code for rubber, and 256 sounds
like a good choice.
> Also, should the colors between 256 and 511 be displayed with a black edge
> color? Does it really matter one way or another? I am currently using
> color 8 (dark grey) as the edge color for these colors.
Let's see. In LDraw, if dithered color K is constructed out of solid
colors I and J as 256 + I * 16 + J, I believe the edge-color of K will be
the edge-color of J. This makes sense -- LDraw has a 16-entry array of
edge-colors, and to get an edge-color for any color value, just mask off
everything but the low bits -- EdgeColor(ColorValue bit-and 15).
I like L3Lab's option to show all edges as black. And LDLite's COLOR
command allows you to specify any defined color as the edge-color (for the
color being defined).
Steve
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Message has 1 Reply: | | Re: Speaking of colors...
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| Is there anywhere I can find a list of all specific colors that are used? -Matt Steve Bliss <blisses@worldnet.att.net> wrote in message news:frqbms83t15r2kp...4ax.com... (...) to (...) edge (...) (24 years ago, 17-Jul-00, to lugnet.cad.dev)
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Message is in Reply To:
| | Speaking of colors...
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| I noticed that the m6596a.dat file which comes with the new version of L3Lab uses color 256 (black + black) for the tires. These apparently display in L3Lab with a black edge color. In addition, Lars' renderings of this model on his L3P page appear (...) (24 years ago, 7-Jul-00, to lugnet.cad.dev)
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