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Subject: 
Speaking of colors...
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 7 Jul 2000 07:13:07 GMT
Viewed: 
535 times
  
I noticed that the m6596a.dat file which comes with the new version of L3Lab
uses color 256 (black + black) for the tires.  These apparently display in
L3Lab with a black edge color.  In addition, Lars' renderings of this model
on his L3P page appear to use a non-shiny surface for these tires.  Is 256
the standard color being used for black rubber?  Does L3P actually treat it
as black rubber, or are the generated files modified after the fact?  If it
has not been done already, does it make sense to so declare that color 256
should be black rubber?  It is exactly the same RGB value as color 0, so
there is no real reason to use it as standard black.

If this is what people are using for black rubber, I can update L3DView to
make it so that this color is less shiny (or perhaps not shiny at all).
Also, should the colors between 256 and 511 be displayed with a black edge
color?  Does it really matter one way or another?  I am currently using
color 8 (dark grey) as the edge color for these colors.

Enquiring developers want to know.

--Travis Cobbs (tcobbs@san.REMOVE.rr.com)
(Remove .REMOVE from address to send me e-mail.)



Message has 2 Replies:
  Re: Speaking of colors...
 
Color 256 for Black Rubber was suggested by John VanZwieten one year ago, see eg. (URL) haven't received any suggestions for the POV setting for rubber, so I just turned off reflection. I announced the special treatment of color 256 three weeks ago: (...) (24 years ago, 7-Jul-00, to lugnet.cad.dev)
  Re: Speaking of colors...
 
(...) I think it makes sense to use a special code for rubber, and 256 sounds like a good choice. (...) Let's see. In LDraw, if dithered color K is constructed out of solid colors I and J as 256 + I * 16 + J, I believe the edge-color of K will be (...) (24 years ago, 7-Jul-00, to lugnet.cad.dev)

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