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 CAD / Development / 4357 (-5)
  Re: Sphere Primitive
 
(...) You'd have to ask James these questions. Only he would know. It *looks* like the non-planar quads could be a rounding error, or rounding limitation, since he used just 2 decimal places. Steve (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
Chuck Sommerville <chucks@he.net> wrote in message news:FsK824.2vK@lugnet.com... (...) I was talking about rendering engines like LDLite, MLCad, L3Lab, etc. You are correct that BFC won't help ray tracing. The big thing that would help ray tracing (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) In other words, every face in a subfile will have other faces in the part-construction that will form the other side of the solid, right? That sounds correct. (...) There are only a couple of non-symmetrical primitives, but they are used (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) BFC wont help ray tracers. Just because a surface isn't visible from the _current_ camera position, doesn't mean it doesnt cast a shadow or a reflection. Ray tracers need those backsides. -Chuck (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
koen <koen.jordens@studen...ven.ac.be> wrote in message news:FsK5CI.BxG@lugnet.com... (...) time, (...) "Fast" is a relative term. For very large models, Datsville for example, it takes long enough to render that even a 30% increase in speed makes (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)


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