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 CAD / Development / 3871
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) What about the parts libraries used by the Ray tracing folks? Or is a totally new format in order? Either way I think the right thing to do is start with some utilities that convert the LDRAW formatted parts to whatever form we want to use. (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, I totally agree with you. I think that once you bother to learn the LEdit keycodes, it is much quicker to use than a "point and click" CAD system. I think that any new LDraw-based CAD system should also imlement the LEdit kecodes for the (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes! Yes! Yes! Although not surprising coming from another EMACS user. It's amazing how hard it is to convince people that you can get things done so much faster if your fingers never leave the keyboard. Unfortunately it requires training to (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) You can keep compatibility with the POV libraries but each one (LGEO, L3P and Anton Rave's (?)) use a different coordinate system. LeoCAD uses the parts from LGEO first and then if something is missing, it creates the parts using its own (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Ah yes, the command line interface. Much better! I should just delete that pesky WinCvs fish icon right off the desktop. Don (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) If you can to all the non-Emacs things, I will be happy to do the rest! :-) Seriously, though, the important thing is probably that the communication protocol ends up in a way which is useful for both of us. Fredrik (25 years ago, 3-Feb-00, to lugnet.cad.dev)

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