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 CAD / Development / 3867 (-10)
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I believe that all new computers have 3D cards and the current format of the library is very easy to use but it's not good for hardware acceleration. (...) Hmm... :pserver:guest@gerf....r/cvsroot, pw = guest. :) Leonardo (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder (was Re: Looking for broken pneumatics)
 
"SB" == Steve Bliss <blisses@worldnet.att.net> writes: SB> - Shortcut part file, referencing all the other files SB> - Plunger part file SB> - Metal rod sub-part file SB> - Black peg connector sub-part file SB> - Cylinder part file SB> - Yellow (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Help with LDLite
 
Hi. Perhaps your pathname to the LDRAW files or to your model files contains a space or some other unfriendly character. Try everything with the path C:\LDRAW or similar, and see if that works. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Ha ha ha ha Hohohoho Hehehehehe. You must be new around here. That's *not* how these people think. -gyug (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder
 
(...) I don't think "primitive" would be the correct term, but a sub-part (for the parts\s folder) would be. It didn't make sense to sub-part the "nozzle"/"connector" for the pneumatic tube on the air tank, since it is different from the "nozzle" on (...) (25 years ago, 3-Feb-00, to lugnet.cad.dev)
 
  Re: Suggestion for MLCad Plug-Ins
 
Steve Bliss skrev i meddelandet ... (...) (where's the second approach?) (...) information. (...) Of course! Why didn't *I* think of that? (message type 2) (...) as (...) parts, (...) One long string with line separators? Or a multi-message approach (...) (25 years ago, 2-Feb-00, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  Re: Colors for pneumatic cylinder
 
(...) Thanks a lot for the above, for a minute I was quite lost, but offcourse, it can't be any other way (the structure, not me being lost:)). I would argue that a new primitive would be handy here, the "connector" for the tubes, since it is (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Yes, the file included in the ldglite zip. :) Now another question, why there are so many people writing different CAD programs ? I believe that we surely would be a lot better if we helped each other instead of start a new project. Please (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)


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