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| | Re: Java LDraw/LDLite
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| (...) It's surprisingly easy. Java actually doesn't suck! :) You just allocate a buffer, designate it as being a graphics buffer, and call functions to do graphics primitives. Here's an example -- not probably a great example because it's 3 years (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) How do you draw (pixels) in Java? Are there built-in functions, or would it require platform-specific code, or what? Or graphics library, perhaps? Steve (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: DAT voting page up
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| (...) It's not *that* hard to go from the line drawings to raised forms. Especially since each numeral only needs to be done once. That LEGO logo and copyright notice, now. Those are a whole different level of challenge. Steve (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) Another benefit of a Java version is that it's *much* easier to write networkable apps with Java than with C / C++. Parts updates can be automagically downloaded and installed from a "parts server"; alternatively, individual parts could be (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: DAT voting page up
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| Steve Bliss wrote in message <36d579c3.1627208@lu...et.com>... (...) The point here would be that line drawings would not be accurate since the part numbers I've seen are raised and moulded as are the lot numbers and some even have copyrights (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
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