Subject:
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Re: Parts for LDraw or parts for POV-Ray?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 14 Aug 1999 07:39:32 GMT
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Viewed:
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1148 times
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Bram Lambrecht wrote:
> How do the library authors feel about this? If I remember correctly,
> Lars had a combined LGEO-L3P in mind originally, but Lutz was reluctant.
> I have no idea how Anton or Paul feel.
I don't care, really. I'm still wondering why we needed those newfangled
L*P tools, anyways. :) I've always been amused at how everyone who
creates a part library uses a totally wron^H^H^H^Hdifferent
coordinate system and names the pieces totally differently.
I have about half the L3G0 parts positioned the same way as LDRAW.
I gave up when TLG brought the hammer down on BriCad.
> [1] There wasn't enough memory to L3P the 10,000 piece landscape, so I
10,000? Cool. The most I did was a 3,000 piece model. No trouble with
memory, even though it mapped into 890,000 primitives (that's what
rounded edges and raised logos will get ya).
-gyug
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Message has 3 Replies: | | Re: Parts for LDraw or parts for POV-Ray?
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| (...) I didn't place all 10,000 parts separately, though. Thanks to Jacob's fractal landscape generator, I was able to convert a contour map and a color map of the Fallingwater landscape into a DAT file. To create the contour map, I first scanned (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
| | | Re: Parts for LDraw or parts for POV-Ray?
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| (...) "Leveraging the LDraw knowledge-base" :p (...) Isn't that something? I think it would make much more sense if everyone built their library using some obscure, *nix-based (that's a bit redundant) raytracing program. Steve (25 years ago, 15-Aug-99, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Parts for LDraw or parts for POV-Ray?
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| (...) each (...) I agree with joining libraries, but the creators of the libraries might not, especially when parts are in both libraries. Then which do you keep? It may also take a lot of effort to match the scale, coordinate system, and insertion (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)
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