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 CAD / Development / 2613
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Subject: 
Re: Parts for LDraw or parts for POV-Ray?
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 14 Aug 1999 15:29:44 GMT
Viewed: 
1170 times
  
Paul Gyugyi <paul@gyugyi.com> writes:
Bram Lambrecht wrote:
[1] There wasn't enough memory to L3P the 10,000 piece landscape, so

10,000? Cool.  The most I did was a 3,000 piece model.  No trouble
with memory, even though it mapped into 890,000 primitives (that's what
rounded edges and raised logos will get ya).

I didn't place all 10,000 parts separately, though.  Thanks to Jacob's
fractal landscape generator, I was able to convert a contour map and a
color map of the Fallingwater landscape into a DAT file.  To create the
contour map, I first scanned the part of the plans for Fallingwater from
a book (they contained the most important landscape details as well).
Then I colored it in as best I could to get the layers of land correct.
I reduced the size to 100x100 (well, actually, 150x150 the first time,
but that took too long to render).  I changed the colors to create a
color map and then used both files to create the landscape.  If you
haven't seen the results already, they're here:
http://chuh.org/Students/Bram-Lambrecht/LEGO/land/fallwtr.html
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
    WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



Message has 1 Reply:
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) are one of the hardest things to make, IMO). I did a fractal terrain thing on my jade outpost model. (URL) ended up with a set of 32x32 "terrain" baseplates at varying resolution. One trick is to only include the visible bricks, and group (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Parts for LDraw or parts for POV-Ray?
 
(...) I don't care, really. I'm still wondering why we needed those newfangled L*P tools, anyways. :) I've always been amused at how everyone who creates a part library uses a totally wron^H^H^H^Hdifferent coordinate system and names the pieces (...) (25 years ago, 14-Aug-99, to lugnet.cad.dev)

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