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 CAD / Development / 1940
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Subject: 
Re: fixes??
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 2 Jun 1999 13:22:33 GMT
Viewed: 
730 times
  
Steve Bliss wrote:

The problem is the primitive stud*.dat files are specifying two different
colors for the same voxel (3D pixel)--the voxels are the edges are being
filled with both the edge color and the surface color.  So the renderer has
to 'decide' which color to use.

Without making drastic changes in the LDraw language, there's not much that
can be done.  If the edges are 'cheated' (moved slightly above the surface
so they will alway be drawn), they will appear to float above the surface
at high resolutions.

  You don't need to change anything in the LDraw language, you can use
something called "Polygon Offset" (those who have used OpenGL will know
what I mean), it moves the lines a little bit to the front when checking
the Z-buffer. You'd just need to have access to the LDraw source code to
change that... :)

Leonardo



Message has 2 Replies:
  Re: fixes??
 
(...) Oh, right. Yes, cheating the lines in the renderer is acceptable. It doesn't help Mookie, but it would be a long-term solution. Steve (25 years ago, 2-Jun-99, to lugnet.cad.dev)
  Re: fixes??
 
Luckily, you have access to the LDLite source code. And it is the following lines near the top of stub.c: // replace pixels within tolerance to avoid rounding problems #define Z_LINE_TOLERANCE 2 // move lines closer to viewer before drawing to avoid (...) (25 years ago, 7-Jun-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: fixes??
 
(...) The problem is the primitive stud*.dat files are specifying two different colors for the same voxel (3D pixel)--the voxels are the edges are being filled with both the edge color and the surface color. So the renderer has to 'decide' which (...) (25 years ago, 1-Jun-99, to lugnet.cad.dev)

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