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 CAD / Development / 1687 (-10)
  Re: 99-03 Voting: Quick Comments
 
(...) Coz they didn't? The nut is a unique part, as far as I can tell. It is round, and ribbed on the outside (ribs parallel to the axle), and I've never seen a part that could be machined down to make it. (well, not easily, you could probably (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Torso number was Forestman Torso was Voting Page
 
(...) Chris, you seem to by the "torso guy" around here, so if you have a good plan for those pieces, then go for it. And on another note, it has come to my attention that 9326 is NOT the torso number. I really hate to say this, but we need to move (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) That is the same question I had about the construction. :-) And I liked Joshua's logic about the number. It groups them numerically very nicely, and saves using 3-digit #'s, so why not? (...) I would think so - without actually seeing the (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Discussion-Large Technic Shock 2909c01.dat
 
(...) Why not post it to dat.parts? -- Terry K -- (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: 99-03 Voting: Quick Comments
 
(...) I wish I knew for a _fact_ that this is (was) the case, but I can't say so with any certainty. I would suppose that using an existing mold to create an axle, and then cutting threads into the element, makes a lot more sense than trying to (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Working on Part 30384
 
Ok, I've made significant progress on this part (Thanks John! Thanks Steve!). In the process, I have made 3 "new" primitives (actually modifications of existing ones): 1-4con1 1-4ring3 1-4ring10 These were necessary to maintain the geometry, though (...) (25 years ago, 13-May-99, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Cone primitives
 
(...) without (...) too, (...) The 3 refers to the inner radius of the cone. All cone primitives (like ring primitives) are made with an outer radius which is 1 LDU greater than the inner radius. So a con3.dat would have inner-radius 3 and outer (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) OK. It's uploaded. Follow the links above. The "Rings" tab will help to pinpoint the best ring/cone primitives to use for a particular scale. It includes Y scaling, for those times when you have to overlap two primitives to make things fit. (...) (25 years ago, 12-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) What does the numeral at the end of the name signify? (1-4con'3') If I make a cone that matches the slop I need for the canopy, how would I determine what to call it? --Karim (25 years ago, 12-May-99, to lugnet.cad.dev)


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