Subject:
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Re: Dimensions of the parts
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 13 Apr 1999 02:46:48 GMT
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Viewed:
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828 times
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Sproaticus wrote:
>
> > - Just don't include equality (=) in your collision test! (?)
> > BTW, what is the minimum increment you can move/turn a piece?
>
> This seems to me to be the best idea. Allow planes on the surface of the
> pieces to share the same space, but not the interiors of the same pieces.
But how can the program know if a face from a piece is inside another
piece ? I've been only testing for intersections between faces.
Leonardo
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Message has 1 Reply: | | Re: Dimensions of the parts
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| Leonardo Zide skrev i meddelandet <3712B018.76665708@c...com.br>... (...) another (...) If any two corners of a (planar) face, from one brick, is on opposite sides of a (planar) face of the other brick, they must be intersecting (not completely (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Dimensions of the parts
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| (...) These only work for convex pieces. The hollow areas in a concave piece would not be handled properly, since at least one wall would actually move *closer* to the other piece. For example, consider a clip. If you scale its position by 1.01, the (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)
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