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Subject: 
Re: Dimensions of the parts
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 13 Apr 1999 02:46:48 GMT
Viewed: 
828 times
  
Sproaticus wrote:

- Just don't include equality (=) in your collision test! (?)
  BTW, what is the minimum increment you can move/turn a piece?

This seems to me to be the best idea.  Allow planes on the surface of the
pieces to share the same space, but not the interiors of the same pieces.

  But how can the program know if a face from a piece is inside another
piece ? I've been only testing for intersections between faces.

Leonardo



Message has 1 Reply:
  Re: Dimensions of the parts
 
Leonardo Zide skrev i meddelandet <3712B018.76665708@c...com.br>... (...) another (...) If any two corners of a (planar) face, from one brick, is on opposite sides of a (planar) face of the other brick, they must be intersecting (not completely (...) (26 years ago, 13-Apr-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Dimensions of the parts
 
(...) These only work for convex pieces. The hollow areas in a concave piece would not be handled properly, since at least one wall would actually move *closer* to the other piece. For example, consider a clip. If you scale its position by 1.01, the (...) (26 years ago, 12-Apr-99, to lugnet.cad.dev)

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