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 CAD / Development / 11077 (-10)
  Re: What do LDraw dev people use for multiplatform development
 
(...) Thanks, I've been looking at Qt but as far I understand it's license doesn't permit commercially static linked closed applications, something I need for my business projects. I know you could link dynamically but that probably raises all kinds (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) wxWidgets isn't bad, but for serious, heavy-UI applications, Qt is far, far better. Its QtCreator IDE & debugger isn't bad either, and is easy to get started with. And QtDesigner, its drag-n-drop UI developer, is one of the few such tools I've (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) Couple of reasons really: 1. Some of my customers are asking about the cost/timeframe of a non windows version of their software. 2. I think windows only software has had it best time, Linux is maturing quickly and Apple is gaining ground. 3. (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) Why do you want to go multiplatform? Good thing that .NET is off the table! It's a pain for us users, too. /Tore (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  What do LDraw dev people use for multiplatform development
 
I all, I've been a Delphi programmer both private and work related for over 15 years , but I think it's time to take a dive in the multiplatform world. So in order to get the hang of things I decided to start a new LDraw application in means of a (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  LETGUI update
 
Hi all, I have updated LETGUI to support the latest tools created by Philo ((URL) and (URL) can find the latest version of LETGUI at (URL) is a complete install for windows systems with all tools in one installer. For Linux user I have now also (...) (14 years ago, 25-May-10, to lugnet.cad.dev, lugnet.announce, lugnet.cad)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (14 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans
 
(...) Ah, thank you Travis! I got depth buffering working now. :) No more problems with polygon sorting.. -Santeri (14 years ago, 1-Apr-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...) (14 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) For transparency, LDView sorts triangles, and only triangles, not parts. So the centroid of each triangle is (p1 + p2 + p3) * (1/3). All transparent geometry in the whole model goes into one big list of triangles. While I'm at it, I calculate (...) (14 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)


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