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 CAD / Development / 10822 (-40)
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) About 6 years ago there was a build of ldglite ran in 64bit linux on an alpha processor. It could possibly be made to work again but I can't really recommend it because the old LEDIT tutorial is now long gone from here: (URL) the tutorial it'd (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
I'm just starting out with LDraw and I'm having a heck of a time trying to get anything running under my 64 bit Ubuntu 7.10 system. I'm mostly interested in LeoCAD, since it is the only native Linux building system that I know of. Since there are no (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: LPub 4 Status
 
(...) Hmmm, a partially obscured window. Sounds like a clue. I'll have to run some tests with a side mounted dock on the G4. And I should probably look back and see what I did on windows when the annoying popup tooltips were driving me nuts. Thanks, (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Nope. It starts out partially under my dock, which I keep on the left. I can't remember if I ever moved it completely out from under the dock or not, but I'm pretty sure I did. (As a note, I looked around, and it appears that (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Arrgh, that's not good. It worked for me whenever I had a problem like that. I guess I'll have to use the OSX flush function. Are you by chance using partially transparent windows, or something fancy like that? (...) It's hooked to an ldlite (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) The -n4 didn't have any noticeable effect. What exactly does n4 mean. I know it means "draw to back buffer", but what does the n and the 4 mean? --Travis (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hmmm, I guess that's slightly different from the GMA X3100, which seemed to work for me. If you get a chance, try and run it with -n4 on the command line. That should render everything in the back buffer like 99.99% of the opengl programs out (...) (16 years ago, 30-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Here's my info: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.2 APPLE-1.4.56 --Travis (16 years ago, 30-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Sorry for not responding, but I didn't remember to look at it while I was at home. I'll try to do so tonight. (...) Actually, my Intel MacBook (one of the original ones) has Intel motherboard graphics. Probably a different model than yours, (...) (16 years ago, 29-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Sorry about the self reply, but now I'm really curious about this. I found myself an old G4 EMac with a Geforce2 and OSX Tiger for testing and everything worked ok. It also worked on an Intel Macbook with the Intel GMA X3100 graphics. So I (...) (16 years ago, 29-Apr-08, to lugnet.cad.dev)
 
  Re: Parts requests? (re: x136 and 50944px1)
 
(...) Thank you very much for this part. Now I can complete all the models on my webside. cu mikeheide (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: Parts requests? (re: x136 and 50944px1)
 
Hi Ryan, (...) Just completed it: (URL) (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) No, I use glfinish(). I've had all sorts of problems over the years with Apple because I often render in the front buffer to emulate the various ancient ldlite immediate rendering modes. Does it update ok when you spin the model with the (...) (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) That one works for LPub. The buffer isn't getting flushed to the screen right. I have to resize or force a redraw in order. Are you calling CGLFlushDrawable at the end of your drawing code? --Travis (16 years ago, 24-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Ok, give (URL) this one> a try. (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Good idea. (...) I'll be happy to be your Tiger test subject, but I can only test Intel. --Travis (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Since I already lost this once, I'm gonna stash it here just in case. To compile something that runs on Tiger from a makefile on Leopard add this: CFLAGS+= -mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk LDFLAGS+= -isysroot (...) (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, I've uploaded lpub.vcproj to sourceforge. I brought everything down into a clean directory and it built for me. Kevin (16 years ago, 23-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) For what it's worth, Tiger will run on a 300 MHz G3. While it certainly wasn't fast, I don't recall ever encountering any software that simply said "I need a G4". That's not to say there's no reason why such software couldn't or shouldn't (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) And if you don't have QT properly configured, having the .vcproj probably won't do you any good anyway. --Travis (16 years ago, 21-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) No idea. Whatever it is, it needs Tiger, though, since LDView is built to require Tiger. It presumably needs a G4. --Travis (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) That's interesting. I built it on a new laptop with the version of XCode that comes with leopard. However I just added the arch targets to the old makefile (but missed one of the libraries). So I guess the default is to target leopard only. I (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, If you have Qt properly configured, you should be able to create the .vcproj by doing this in the folder that contains lpub.pro: qmake lpub.pro Kevin (16 years ago, 21-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Actually, I don't have a PPC Mac, just the previous OS version. I believe that if you don't get everything right for the "universal" stuff, it will give you an error at link time. I know that's what it does to me if any of the libraries aren't (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Err, I rushed it and sorta botched the build. So a few files got built with no PPC code. I rebuilt it, but didn't get a chance to borrow an older machine to test it on yet. Hey, maybe (probably) you know this. What's involved in supporting a (...) (16 years ago, 20-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, One will magically appear sometime this weekend, after I've had a chance to confirm that it works correctly. Kevin (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Well, I suspect that LPub is not rendering using LDView, because the images were already calculated using LDGLite. The rendering is still a long path in the procerss of preparing a page. LPub caches part images for parts lists, and assembly (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) The updated CVS doesn't appear to have a .vcproj file :( ROSCO (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Apparently this is working for others, but when I run it (on an original MacBook in OS 10.4), all I get is a bus error. Did you compile it as a Leopard app? --Travis (16 years ago, 18-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) in CAR.DAT - but the other models I've tried are looking good. (...) Just tried it, and that seems to work too. (I can't tell much difference, though.) (...) It's pretty cool! I'm going to be busy with other things the next few days, but I (...) (16 years ago, 18-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) ShowHighlightLines and ConditionalHighlights did the trick! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) In a Mac-specific code section, you could set the desired file type to *.app, and then force a directory to be chosen. Then when you get the path back, append /Contents/MacOSX/LDView onto the end of the filename. (Note: I'm not 100% sure about (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) That's the default thickness. What are you seeing? Keep in mind that edges are off by default, so unless you've turned them on, you won't get any edges at all. You can use -ShowHighlightLines=1 to force them on (preferably with (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I added -EdgeThickness=1 to the LDView args, and didn't see any behavior change. Any ideas? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Should I use a different approach? Will things work if I look for LDView.app? Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Jim, the latest LDView I sent you should probably work. Note that you have to select the actual LDView executable inside the app wrapper when prompted for LDView by LPub. (...) -EdgeThickness=<value> will set the edge line thickness, in (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LView. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Jim, I use the one Don Heyse told us about here: (URL) Also, check with Travis about an LPub compatible version of LDGLite. In lpub.cpp, you can change the code to switch to LDView. Look for renderer. Comment out ldglite, and uncomment (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I reuploaded the images making sure I put them up in binary mode. I logged out of sourceforge, and then checked LPub4 CVS. It shows the images in the images directory with the correct version numbers. Good luck! Kevin (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) I think that explains it. (I remember a similar situation with LDView once.) Happily everything seems to be in sync now and I am pleased to report I am able to build LPub without a problem. Now I just need to experiment! Just to check, what (...) (16 years ago, 17-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)


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