| | Re: LDRAW Package format?
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(...) I sure wish I knew how to recreate this...... Kev (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) Sven, What might be better than sending a viewer app each time awould be send a person an LDR/MPD file and a link to a server running a viewer, perhaps an pared-down version of the java app mentioned in this post: (URL) That would definitely (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) Ldglite wouldn't be a good choice (for a packaged solution) -- it needs glut32.dll along with the main ldglite.exe file. But it would be a good choice for a program someone could just grab, unzip, and run. If you pointed them at the download. (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) Ldglite is still fairly primitive. For Windows, it's basically just an executable and a dll. If you don't give it an ldraw path, it should just look in the directory containing the model, and in the model file itself (if it's an MPD). Is that (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) Exactly this is my problem. It is hard to explain all this to someone who has never heard of LDRAW. What I imagine is something like a (*.zip?)package containing the model file, the parts and the viewer. You just have to send this package per (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: Proposed new meta-command: !STANDALONE_LDR
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(...) This is a bit of a problem for me too. I've written scripts to import and export ldraw data from Blender, and naturally I built a model in Blender following that.. but now I'm not allowed to share the original Blender model without removing (...) (19 years ago, 9-Jan-06, to lugnet.cad.dev)
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| | Re: Proposed new meta-command: !STANDALONE_LDR
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(...) They will. We haven't quite decided on what it will be but it will be there. -Orion (19 years ago, 9-Jan-06, to lugnet.cad.dev)
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| | Proposed new meta-command: !STANDALONE_LDR
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I'd like to propose the creation of a new meta-command. It is as follows: 0 !STANDALONE_LDR The zero at the beginning of this command MUST be the first byte of the model file. LDraw viewing programs can look for the presence of this command at the (...) (19 years ago, 9-Jan-06, to lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) I forgot to mention that the above programs will of course only work if he creates a directory somewhere that contains P and PARTS sub-directories, and then sets that as his LDraw directory in MLCad and/or LDGLite. --Travis (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) I'd say your best bet for that is likely MLCAD or LDGLite. Not sure if LDGLite likes directories inside MPDs, but there's a reasonably good chance it will work. On a related note, have you tried using LDGLite or LDView as the renderer in LPub? (...) (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: ldglite for Solaris 10 Install procedure
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Yes one could do that. But as compilation is a one time thing and they would still have the distribution in case they mauled it, I didn't feel it necessary to do it that way. (...) (19 years ago, 8-Jan-06, to lugnet.cad.dev)
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| | Re: ldglite for Solaris 10 Install procedure
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(...) You should probably instead create a copy called makefile.solaris and make the changes in that. ROSCO (19 years ago, 8-Jan-06, to lugnet.cad.dev)
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| | Re: LDRAW Package format?
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Hi Orion, Thank you! So I just need a good viewer for step-by-step instructions! Leg Godt -Sven (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDRAW Package format?
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(...) Who said that? It's not specifically disallowed in the MPD spec and LDView/MLCad both work fine with s/ and 48/ in the file names. I just tested LDView by changing the LDRAW directory to an empty directory and used a self contained MPD file (...) (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | LDRAW Package format?
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Hi everybody, yesterday someone sent me an e-mail and asked for the instructions of one of my models. I asked myself: Shall I render all the steps of the instructions via LPub - which takes a long time? Or shall I just send him the mpd-file and a (...) (19 years ago, 8-Jan-06, to lugnet.cad, lugnet.cad.dev)
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| | ldglite for Solaris 10 Install procedure
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ldglite for Solaris 10. Download and install OpenGL from the Sun Website :(URL) and install Glut from the Sun Website: (URL) ldglite from (URL) root (or other priveleged user) unzip ldglite in the directory of your choice (I use /opt and have the (...) (19 years ago, 8-Jan-06, to lugnet.cad.dev)
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| | Re: ldglite Compilation concerns
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(...) I'd say that <GL/osmesa.h> would normally be preferable, but "GL/osmesa.h" works fine, since double quotes in a #include statement search a full superset of the directories searched by angle brackets. So it should certainly not affect its (...) (19 years ago, 6-Jan-06, to lugnet.cad.dev)
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| | Re: ldglite Compile fail
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(...) Looks like gcc is getting pickier about function prototypes these days. Try adding this line near the top of hoser.c after the #include lines. void hoseout(void); (19 years ago, 5-Jan-06, to lugnet.cad.dev)
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| | ldglite Compile fail
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Ok, I know UNIX, but to be honest, I'm no programmer by a long shot So This error stopped me. gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DTEST_MUI_GUI -I./mui/include -c -o hoser.o hoser.c (...) (19 years ago, 5-Jan-06, to lugnet.cad.dev)
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| | ldglite Compilation concerns
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I seem to have found a typo in ldglpr.c : ---Begin ldglpr.c line 51--- #ifdef OSMESA_OPTION #include "GL/osmesa.h" void *OSbuffer = NULL; OSMesaContext ctx; #endif ---End ldglpr.c line 55--- Shouldn't that be <GL/osmesa.h> I may be submitting some (...) (19 years ago, 5-Jan-06, to lugnet.cad.dev)
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