| | Re: Bricksaic version 0.1.0
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(...) Xposted to cad.mlcad Perhaps Michael L. could speak up about whether MLCad reads that file, what the proper superset of colors ought to be and other topics. (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev, lugnet.cad.mlcad)
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| | Re: Bricksaic version 0.1.0
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(...) Bricksaic is using the ldconfig.ldr in it's directory but the problem with the unused colors seems to be that MLcad does not recognize the following colors: Reddish_Brown, Stone_Gray, Dark_Stone_Gray, and Dark_Green. there may be more colors (...) (20 years ago, 1-Feb-05, to lugnet.build.mosaic, lugnet.cad.dev)
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| | Re: Bricksaic version 0.1.0
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(...) Larry, I looked into what you said and it is correct: Bricksiac is using the ldconfig.ldr file in it's installed directory and MLDraw is using a file named the same ldconfig.ldr in it's installed dirctory. Then if one of the other has a (...) (20 years ago, 31-Jan-05, to lugnet.build.mosaic, lugnet.cad.dev)
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| | Re: Parts editing made easy, anyone?
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(...) Oh, yes. Definitely. (...) :) [snip a lot of stuff with which I agree] (...) nod, yes. That makes a lot of sense. (...) Very cool. :) Steve (20 years ago, 31-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) It has been done before. Ildefonso Junior Zanette wrote a program called Windz, I use it all the time when I author parts. I can't remember if he publically released it. -Orion (20 years ago, 30-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) Ok, I drew a better picture (2 planes in space and a floating eye) and I'm starting to see. Maybe you're onto something. It takes 2 surface normals and one point on the edgeline to divide space into 4 quadrants. Then you only need to figure (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: BMP2DAT question (problem?) [DAT]
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(...) If I understand the problem correctly, you have to scale down the output file. This can be easily done by pretanding that it is a sub-part Rename it to pattern.dat for example. Then create a new part that calls to that pattern with the line: 1 (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | BMP2DAT question (problem?)
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Hi, I made some stickers for one of my trains. Now i'm making building instructions for this train and would like to add the stickers i made in the LDRAW design. Therefore i use the BMP2DAT utility found in LDAdd-On from Steven Bliss. This works (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) What you are describing is in fact a very old and basic edge rendering algorithm, which can be found in most detailed textbooks on computer graphics. CAD style and wire frame rendering went out of style during the 90's, so some recent "fancy (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: Parts editing made easy, anyone?
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Thanks for your suggestions, the message I received is: "Yes, a good and useful translator would be appreciated." One brief comment on the issue of whether we want clean, compact and well structured files or not: of *course* we want clean files! A (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: l3p as open source
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(...) L3P is available for the Mac and Linux.... Kevin (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) Actually, one can bring the number of transformations down to 1 for the entire _object_. Interesting what can happen when an idea sits in the brain and percolates for a couple of days. A new idea I had was to just transform the camera position (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
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| | Re: Bricksaic version 0.1.0
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(...) I ran into this too while betatesting. If you were using, for example, MLCad, it might be a problem with the color definitions that MLCad is aware of. Bricksiac is getting its color info from the ldconfig.ldr file in the install dir, I think. (...) (20 years ago, 28-Jan-05, to lugnet.build.mosaic, lugnet.cad.dev)
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| | Is there someone interested in making icons for me
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Hello, I'am working on LD4DModeler V2 (see (URL) i want to make it better in every aspect over V1 am looking for some artist who is willing to make some (mostly) 16x16 pixel icons for me. I think people who used V1 know why I rather don't do it (...) (20 years ago, 28-Jan-05, to lugnet.cad.dev)
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| | Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
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(...) I knew I'd forgotten something in here! That function sounds interesting and could help a bit, but I'm not sure it's possible to turn an .inc around, but I'll look into it when I get the time. Thanks -NB (20 years ago, 27-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) I don't see it. Are you sure this works in the perspective projection? Because I can't quite figure out what the magic view vector is in that case. I think you'd need to calculate one view vector for each edge endpoint, which brings the number (...) (20 years ago, 25-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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Okay.... having had a day to think about it and a night to sleep on it, I think I've figured out something.... But it would only work if the optional lines were incident to edges of polygons that are part of the object being drawn. I'm not sure if (...) (20 years ago, 25-Jan-05, to lugnet.cad.dev)
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| | Re: Rendering implementation details
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(...) I'm not 100% sure, but I believe most (if not all) of these outlining algorithms expect you to know the difference between the front faces and the back faces. It could be that they could be adopted for use when you don't have this information, (...) (20 years ago, 25-Jan-05, to lugnet.cad.dev)
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