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 CAD / Development / 10100
    Re: Rendering implementation details —Don Heyse
   (...) I don't see it. Are you sure this works in the perspective projection? Because I can't quite figure out what the magic view vector is in that case. I think you'd need to calculate one view vector for each edge endpoint, which brings the number (...) (20 years ago, 25-Jan-05, to lugnet.cad.dev)
   
        Re: Rendering implementation details —Mark Tarrabain
   (...) Actually, one can bring the number of transformations down to 1 for the entire _object_. Interesting what can happen when an idea sits in the brain and percolates for a couple of days. A new idea I had was to just transform the camera position (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
   
        Re: Rendering implementation details —Don Heyse
   (...) Ok, I drew a better picture (2 planes in space and a floating eye) and I'm starting to see. Maybe you're onto something. It takes 2 surface normals and one point on the edgeline to divide space into 4 quadrants. Then you only need to figure (...) (20 years ago, 29-Jan-05, to lugnet.cad.dev)
   
        Re: Rendering implementation details —Mark Tarrabain
     (...) It doesn't matter, actually. In one way or another, optional lines are required. In general, the "magic halo" effect only highlights _outside_ edges, but for a non-convex object, that won't necessarily be adqeuate. You can't even get away with (...) (20 years ago, 30-Jan-05, to lugnet.cad.dev)
    
         Re: Rendering implementation details —Orion Pobursky
     (...) It has been done before. Ildefonso Junior Zanette wrote a program called Windz, I use it all the time when I author parts. I can't remember if he publically released it. -Orion (20 years ago, 30-Jan-05, to lugnet.cad.dev)
    
         Re: Rendering implementation details —Willy Tschager
     (...) no, he didn't. when I last met him at legoworld 03 he promised to do it but actually never did (as far as I remember at the time windz had an error quote of 2-3 percent - too much from his point of view :-(( w. actually I'll add the (...) (20 years ago, 31-Jan-05, to lugnet.cad.dev)
   
        BFCFixer —Mark Tarrabain
   (...) Well, I had some spare time today... so I wrote one. It goes through a single LDraw part file and reorients all the polygons in it to have the same winding. It comprehends the notion of subfiles and already BFC compliant parts, and puts the (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
   
        Re: BFCFixer —Chris Dee
     (...) I may be being dense here, but I dont understand how this can be done programatically. The point of BFC is to allow renderers to understand if a particular polygon is facing the camera or facing away from it. If all polygons are wound (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
    
         Re: BFCFixer —Ross Crawford
      (...) I think it can be done for simple objects, by choosing a random winding for 1 polygon, then processing all touching polygons so they're wound the same way (when looking from the same side - out ot in). This would produce a result that is (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
     
          Re: BFCFixer —Chris Dee
      (...) Of course, it's that simple - thanks. Except some of the most basic LDraw parts (regular bricks) fail this test because the studs are "stuck on" a complete quad, rather than a surface peppered with stud-sized holes. Chris (20 years ago, 4-Feb-05, to lugnet.cad.dev)
     
          Re: BFCFixer —Mark Tarrabain
       (...) Such components are handled correctly by BFCFixer as "detached" submodels, and are oriented consistently with the rest of the polygons in the file as long as each independant submodel is sufficiently enclosed that a correct winding can be (...) (20 years ago, 5-Feb-05, to lugnet.cad.dev)
    
         Re: BFCFixer —Steve Bliss
     (...) The way it's been done before is to draw rays from the origin outward. The first polygon a ray crosses is facing inward, and the last polygon a ray crosses would be facing outward. The ones in between *should* alternate facing in and out. Do (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
   
        Re: BFCFixer —Steve Bliss
   (...) Oh yeah! Let me at it. :) Steve (20 years ago, 3-Feb-05, to lugnet.cad.dev)
   
        Re: BFCFixer —Mark Tarrabain
   (...) Ask, and ye shall receive. (URL) code is included (hopefully my crude hackings can be deciphered by others) as well as an executable jarfile in the dist/ subdirectory. Enjoy. If you find any major bugs, let me know, and I'll see what I can do, (...) (20 years ago, 3-Feb-05, to lugnet.cad.dev)
   
        Re: BFCFixer —Dan Boger
   (...) Would you guys want a code repository for this? I have a SVN repo set up that I could easily add this as a project... Just LMK! (20 years ago, 3-Feb-05, to lugnet.cad.dev)
 

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