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 CAD / Development / *8815 (-10)
  When is the next parts release?
 
Even without Steve going over the 30+ parts ready for him to certify, this looks to be the biggest release ever in terms of total file count. If all the redone primitives get certified, that will at least another 15 files that were already certified (...) (23 years ago, 12-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Implicit face winding (was: [Parts Tracker] More BFC Primitives)
 
(...) My bad- I guess I wasn't following the thread closely enough. (...) If I understand correctly, that doesn't really work for a huge percentage of parts. Parts will often have two surfaces in a row that both face away. Look at the breakdown of a (...) (23 years ago, 12-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Implicit face winding (was: [Parts Tracker] More BFC Primitives)
 
Tony Hafner wrote: > In lugnet.cad.dev.org.ldraw, Kyle McDonald writes: >> >>Well I don't know that I thought it would be 'minimal' effort. I'll >>bet it would be a lot of work for parts that are already done. I >>did think that it wouldn't be that (...) (23 years ago, 12-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Implicit face winding (was: [Parts Tracker] More BFC Primitives)
 
(...) I recently went over some old primitives and brought them up to BFC certification. I found it very handy to have the flexibility of doing it whichever way had more "correct" surfaces. It wouldn't be so bad if Notepad had the ability to reverse (...) (23 years ago, 12-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] More BFC Primitives
 
Hi Travis, (...) Well I don't know that I thought it would be 'minimal' effort. I'll bet it would be a lot of work for parts that are already done. I did think that it wouldn't be that bad for new parts, because I figured the author knows best what (...) (23 years ago, 11-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: [Parts Tracker] More BFC Primitives
 
(...) Despite being the author of a rendering program, I agree with this whole-heartedly. Each rendering program only has to get it right once, during the initial coding. If we make it easier for the program, but harder for part authors, the part (...) (23 years ago, 11-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: review: Radeon 7000 for BrickDraw3D, low-end Mac
 
(...) Cool! If you can clearly show where you make the changes, I might be able to port this back into the other versions. I've never been all that happy with the rendering speed myself. You can see in the code where I tinkered a bit with display (...) (23 years ago, 11-Apr-02, to lugnet.cad.dev.mac)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) "marking up" would be better done by machine algorithm, and would encompass the Connection Point proposal at the same time. It would indeed yield a separate definition of the parts. A lot of high-end CAD programs read polygons (like we have) (...) (23 years ago, 11-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Parts as volumes (instead of surfaces)
 
(...) Maybe I'm missing a technical distinction, but it seems he used bounding boxes *for* collision detection, as opposed to using exact volumes. (...) True. My point was, marking up the LDraw part files for volume decomposition would either: a) Be (...) (23 years ago, 11-Apr-02, to lugnet.cad.dev.org.ldraw)
 
  review: Radeon 7000 for BrickDraw3D, low-end Mac
 
Upgrading my stock Apple G3/233 with a Radeon 7000 gave BrickDraw3D an 85% speed improvement. In pure OpenGL mode the improvement is 60% over the existing OpenGL advantage. The 2002 ATI Retail Card Update worked on G3/233 with 9.1 but BrickDraw3D (...) (23 years ago, 11-Apr-02, to lugnet.off-topic.geek, lugnet.cad.dev.mac)


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