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 CAD / Development / *8371 (-10)
  Re: BrickDraw3D development announcement
 
(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Movement and friction
 
Perhaps I should say that my interest in this is that I am involved in the project on the next-door website to develop an LDraw program for MacOS X, and I think connections should be built in from the start. I had a look at the LCD page on the LDraw (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Category for segments parts
 
(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) A couple of different approaches to this have been discussed before. I think the most generic solution was to implement a 0 DETAIL <level> meta-command, that would identify the detail-level of the following lines. A 0 detail level indicates (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
This discussion has got fairly chaotic, and it is clear that different people want different things from the project. I have noticed at least four programs suggested: 1. An LDraw program for MacOS 9 and earlier. This is probably best developed from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
I was only referring to my own priorities. Everybody else's priorities are their own. However the lesson is the same. Your efforts would be better concentrated on making one thing. Supporting other OS versions is a big hassle. Especially dinosaurs (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Michael Horvath" <mikehorvath@juno.com> wrote in message news:GrDA3s.3Cn@lugnet.com... (...) Acrobat isn't the fastest thing on the planet for me, when I'm downloading the files and viewing them in my browser. When I have a locally saved .PDF, its (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
"Matthew Gerber" <matthew@digitaliris.com> wrote in message news:GrD3s5.DMB@lugnet.com... (...) Cool, thanks! :-) (...) Ok. I prefer the latter, and if we can make a template system that does it quickly, more power! (...) I'll have Tues, Wed, and (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Less talking, More writing (Was Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...)
 
Now if we cold just have everyone who is writing all these 'NICE REMARKS' to each other to devote that much time to tutorials we would be done a lot quicker. At this rate, however, we are 'bricking' about stuff in the future. First lets get the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)


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