| | Re: LDLite 1.7 suggestions
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(...) You could draw using the normal algorithms, right? You'd just have to step through the main file backwards, one line at a time. BTW, great idea, Karim! --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (26 years ago, 16-Mar-99, to lugnet.cad.dev)
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| | Re: small ufo saucer hulls
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Steve Bliss wrote in message <36ee61f9.2510929@lu...et.com>... (...) all (...) and (...) Oh, well, I can certainly understand that. I can't help you find them, but if you want to dump them to me I JUST LOVE to organize things. Hey I've got a whole (...) (26 years ago, 16-Mar-99, to lugnet.cad.dev)
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| | Re: Feature requests for LDraw/LEdit v. 2
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Steve Bliss wrote in message <36ee613a.2319642@lu...et.com>... (...) ACAD comes in several flavors. The industrial strength ACAD is a monster, but it can handle just about anything you can think of in a CAD. For those who may not need all the bells (...) (26 years ago, 16-Mar-99, to lugnet.cad.dev)
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| | Re: Feature requests for LDraw/LEdit v. 2
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(...) Going back to the question of new line-types in LDraw2, if we had all the curved-surface types, there would be little or no use for the Type-5 line, as long as we could specify that a specific object should be outlined/edged. Or have separate (...) (26 years ago, 16-Mar-99, to lugnet.cad.dev)
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| | OpenGL/Perl Modeller
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Okay, this is my second posting (the first was to lugnet.cad) about PerlLD which is my little Perl/Tk/OpenGL modeller. You can use it for creating & viewing complete models but my intent is to use it to make parts (loading gets slower as the size of (...) (26 years ago, 16-Mar-99, to lugnet.cad.dev)
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