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 CAD / Development / *1700 (-10)
  can someone make this part for me?
 
i am looking for the part used in skelleton sutrpise and ehsewhere. it is a rod with a small ring near one of the ends. (no i am not talking about the lance). it is uesd in skelleton surprise with the skelleton oclipped to it. it is also used in the (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives  [DAT]
 
Karim <knassar@mindspring.com> wrote in message news:FBp65M.C8D@lugnet.com... (...) radius (...) to (...) advice: (...) it (...) huh? (...) Using your 1-4con1.dat, here's the cone you requested: 1 16 0 1.317 0 1.943 0 0 0 1.317 0 0 0 1.943 (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Cone primitives
 
(...) the (...) Ok, I'm just about done with this part... but the hangup is the final section of conical canopy at the nose. This cone goes from a radius of 20 to a radius of 1.943 in a Y-scale of 12.243. I've tried Steve's spreadsheet, and it (...) (25 years ago, 14-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:373b22c5.162534...net.com... (...) bit (...) theme (...) remember. (...) I suppose that would be fine. It won't be easy to remember to put the extra "0" in just for minifig torsos, but I (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) Are you suggesting using the spare character as a theme-flag, or are you thinking of something else entirely? It would be kind of cool to use a one- or two-character sub-theme id, and then number within that theme. So if all the Ice Planet (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) So would be be alright to make the M:Tron torso be 974p068.dat, to maintain that consistency? Steve (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
Chris Dee <chris_w_dee@hotmail.com> wrote in message news:FBoGA9.MAy@lugnet.com... (...) Except that some pXX numbers are consistent across a theme. All the M:Tron patterned parts are XXXXp68, for example. This makes them easier to remember. -John (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) that (...) and (...) numbers (...) which (...) problem (...) a (...) If we must make this move, let's use up the gaps - I suggest 974 - as close to the arms as the hip piece is to the legs - but I guess it makes little difference. This would (...) (25 years ago, 13-May-99, to lugnet.cad.dev)
 
  Suggestion for LDraw FAQ
 
[crossposted to lugnet.faq and lugnet.cad.dev, followup-to set to lugnet.faq] Looking at the LDraw FAQ, it looks like a new level of organization is needed, above the current levels. More precisely, a large number of the topics should be grouped (...) (25 years ago, 13-May-99, to lugnet.faq, lugnet.cad.dev)
 
  Re: Torso number was Forestman Torso was Voting Page
 
(...) So waittaminut. I read you writing that 9326 *was* a number for the composite torso-with-arms-and-hands, but is not any longer used for that purpose. The 9xxx numbers were an earlier composite range. New parts are made with 5-digit numbers. So (...) (25 years ago, 13-May-99, to lugnet.cad.dev)


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