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 CAD / Development / *15535 (-40)
  Re: 3ds Max Import Script
 
(...) Note that in addition to the directory structure, official parts should all have a comment line in them that starts with one of the following prefixes: 0 !LDRAW_ORG PART 0 LDRAW_ORG PART 0 LDRAW_ORG ELEMENT 0 OFFICIAL LCAD UPDATE 0 Original (...) (16 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) --Travis (16 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) A six year old version doesn't sound all that great. How hard would it be to get the current version to compile under x64? Failing that, how hard would it be to get the 32 bit version running under x64? With commands like linux32 and such I'm (...) (16 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: 3ds Max Import Script
 
(...) Hi Shane, This sounds like an interesting project. And useful. :) (...) I think any user of autodesk tools has cursed their name at some time or another. ;) (...) And, if you wanted, you could replace some of the imported "primitive bricks" (...) (16 years ago, 3-May-08, to lugnet.cad.dev, FTX)  
 
  Re: LPub 4 Status
 
(...) Yeah, but the hint helped me. With the side mounted dock I was able to reproduce the problem (or a problem at least) on the G4. I cleaned up some of the buffer swapping and window reshaping code, and it seems to work better for me now. Of (...) (16 years ago, 3-May-08, to lugnet.cad.dev)
 
  3ds Max Import Script
 
I've been working on a script to import ldraw data into 3ds max with some moderate success. I've been able to build primitive data and apply color/texture to the objects. I did find an issue between max 9 and 10 this morning which has me cursing (...) (16 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) I would definitely appreciate the help! I don't know which method would be best, as I said I'm not a coder, but I can follow directions well enough. Thanks, Tim (16 years ago, 3-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: LPub 4 Status
 
(...) Well, I pulled the window out from under the dock, and that didn't help. On an unrelated note, why will it only open models in the current directory? If I give the full path to a model in a different directory, it fails to load it. --Travis (16 years ago, 3-May-08, to lugnet.cad.dev)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
Sorry, I missed your bug report. LeoCAD used to compile on 64 bit computers but it's been a long time since I last tried and I don't have access to one anymore. From your bug report it looks like 'make config' is failing. You can either manually (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) A 32-bit build of LDView should work fine as long as you have the 32-bit shared libraries installed that it needs. If you want, I can work with you to get it up and running. As it happens, I have successfully built a 32-bit version of the (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
(...) About 6 years ago there was a build of ldglite ran in 64bit linux on an alpha processor. It could possibly be made to work again but I can't really recommend it because the old LEDIT tutorial is now long gone from here: (URL) the tutorial it'd (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Using LDraw (and LeoCAD, LDGLite, LDView) on 64 bit Linux?
 
I'm just starting out with LDraw and I'm having a heck of a time trying to get anything running under my 64 bit Ubuntu 7.10 system. I'm mostly interested in LeoCAD, since it is the only native Linux building system that I know of. Since there are no (...) (16 years ago, 2-May-08, to lugnet.cad, lugnet.cad.dev, lugnet.cad.leocad)
 
  Re: LPub 4 Status
 
(...) Hmmm, a partially obscured window. Sounds like a clue. I'll have to run some tests with a side mounted dock on the G4. And I should probably look back and see what I did on windows when the annoying popup tooltips were driving me nuts. Thanks, (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Nope. It starts out partially under my dock, which I keep on the left. I can't remember if I ever moved it completely out from under the dock or not, but I'm pretty sure I did. (As a note, I looked around, and it appears that (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Arrgh, that's not good. It worked for me whenever I had a problem like that. I guess I'll have to use the OSX flush function. Are you by chance using partially transparent windows, or something fancy like that? (...) It's hooked to an ldlite (...) (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) The -n4 didn't have any noticeable effect. What exactly does n4 mean. I know it means "draw to back buffer", but what does the n and the 4 mean? --Travis (16 years ago, 1-May-08, to lugnet.cad.dev)
 
  Re: Help writing LDraw's history
 
(...) I entered the MLCad dates that Willy posted into the XML building off of Travis' LDView input. I also grouped LDView and MLCad items within comments. The idea would be to push out a new version of the script that renders the timeline to (...) (16 years ago, 30-Apr-08, to lugnet.cad.dev.org.ldraw, FTX)  
 
  Re: LPub 4 Status
 
(...) Hmmm, I guess that's slightly different from the GMA X3100, which seemed to work for me. If you get a chance, try and run it with -n4 on the command line. That should render everything in the back buffer like 99.99% of the opengl programs out (...) (16 years ago, 30-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Here's my info: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.2 APPLE-1.4.56 --Travis (16 years ago, 30-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Sorry for not responding, but I didn't remember to look at it while I was at home. I'll try to do so tonight. (...) Actually, my Intel MacBook (one of the original ones) has Intel motherboard graphics. Probably a different model than yours, (...) (16 years ago, 29-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Sorry about the self reply, but now I'm really curious about this. I found myself an old G4 EMac with a Geforce2 and OSX Tiger for testing and everything worked ok. It also worked on an Intel Macbook with the Intel GMA X3100 graphics. So I (...) (16 years ago, 29-Apr-08, to lugnet.cad.dev)
 
  Re: New license for the LDraw All-In-One installer
 
(...) Ahui, Jeronen says NO. but I did a merge on the files. The difference between 3.5 and the file posted above are: ***...*** PovRay 3.5 ***...*** #ifdef(Colors_Inc_Temp) // do nothing #else #declare Colors_Inc_Temp = version; #version 3.5 (...) (16 years ago, 26-Apr-08, to lugnet.cad.dev.org.ldraw)
 
  Re: Help writing LDraw's history
 
(...) The alternative timelines I've checked out have either fewer features or don't display as nicely as we'd want for this. The original seems to be the best so far, and is really only lacking a couple features to make it ideal. Is anyone here (...) (16 years ago, 25-Apr-08, to lugnet.cad.dev.org.ldraw, FTX)  
 
  Re: Parts requests? (re: x136 and 50944px1)
 
(...) Thank you very much for this part. Now I can complete all the models on my webside. cu mikeheide (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: Parts requests? (re: x136 and 50944px1)
 
Hi Ryan, (...) Just completed it: (URL) (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) No, I use glfinish(). I've had all sorts of problems over the years with Apple because I often render in the front buffer to emulate the various ancient ldlite immediate rendering modes. Does it update ok when you spin the model with the (...) (16 years ago, 24-Apr-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) That one works for LPub. The buffer isn't getting flushed to the screen right. I have to resize or force a redraw in order. Are you calling CGLFlushDrawable at the end of your drawing code? --Travis (16 years ago, 24-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Ok, give (URL) this one> a try. (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: New license for the LDraw All-In-One installer
 
(...) The current AIOI does the following at the very end (read last step) II POV-RAY 3.5 was installed then... loc = Search for "arrays.inc" in the PO-RAY sub-directories rename "loc"\colors.inc to "loc"\colors_original.inc add colors.inc (this is (...) (16 years ago, 23-Apr-08, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub 4 Status
 
(...) Good idea. (...) I'll be happy to be your Tiger test subject, but I can only test Intel. --Travis (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Since I already lost this once, I'm gonna stash it here just in case. To compile something that runs on Tiger from a makefile on Leopard add this: CFLAGS+= -mmacosx-version-min=10.4 -isysroot /Developer/SDKs/MacOSX10.4u.sdk LDFLAGS+= -isysroot (...) (16 years ago, 23-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, I've uploaded lpub.vcproj to sourceforge. I brought everything down into a clean directory and it built for me. Kevin (16 years ago, 23-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) For what it's worth, Tiger will run on a 300 MHz G3. While it certainly wasn't fast, I don't recall ever encountering any software that simply said "I need a G4". That's not to say there's no reason why such software couldn't or shouldn't (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) And if you don't have QT properly configured, having the .vcproj probably won't do you any good anyway. --Travis (16 years ago, 21-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) No idea. Whatever it is, it needs Tiger, though, since LDView is built to require Tiger. It presumably needs a G4. --Travis (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) That's interesting. I built it on a new laptop with the version of XCode that comes with leopard. However I just added the arch targets to the old makefile (but missed one of the libraries). So I guess the default is to target leopard only. I (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub4 Alpha source on sourceforge.net
 
(...) Hi Rosco, If you have Qt properly configured, you should be able to create the .vcproj by doing this in the folder that contains lpub.pro: qmake lpub.pro Kevin (16 years ago, 21-Apr-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Submission for MOTM/SOTM/POTM closes in a week
 
Hi folks, we still seek some entries for the MOTM/SOTM/POTM contest: (URL) currently have 2 entries for the MOTM, 5 for the POTM and none for the SOTM. As you might know we will run these contests only if there are a minimum of five entries. Please (...) (16 years ago, 21-Apr-08, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce)
 
  Re: LPub 4 Status
 
(...) Actually, I don't have a PPC Mac, just the previous OS version. I believe that if you don't get everything right for the "universal" stuff, it will give you an error at link time. I know that's what it does to me if any of the libraries aren't (...) (16 years ago, 21-Apr-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Err, I rushed it and sorta botched the build. So a few files got built with no PPC code. I rebuilt it, but didn't get a chance to borrow an older machine to test it on yet. Hey, maybe (probably) you know this. What's involved in supporting a (...) (16 years ago, 20-Apr-08, to lugnet.cad.dev, FTX)


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