Subject:
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Re: New license for the LDraw All-In-One installer
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Wed, 23 Apr 2008 20:51:14 GMT
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Viewed:
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8911 times
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In lugnet.cad.dev.org.ldraw, Willy Tschager wrote:
> In lugnet.cad.dev.org.ldraw, Ahui Herrera wrote:
> > In lugnet.cad, Willy Tschager wrote:
> > > Hi folks,
> > >
> > > weâ™ve been granted all the permissions for the new All-In-One-Installer weâ™ve
> > > sought and based on these permissions a new license scheme for the installer has
> > > been chosen. The text for the new installer dialogs can be found at:
> > >
> > > All-in-one-installer dialog 1 - http://www.ldraw.org/Article481.html
> > > All-in-one-installer dialog 2 - http://www.ldraw.org/Article482.html
> > >
> > > You will find out that "Creative Commons Attribution-No Derivative Works 3.0
> > > United States" http://creativecommons.org/licenses/by-nd/3.0/us/ has been chose
> > > as license for the installer to meet the requirements of the granted
> > > permissions. This should make sure that the software package as a whole can be
> > > shared but not distributed through another website or say via a computer
> > > magazine or dissembled with the aim to pack parts of the installer with other
> > > programs.
> > >
> > > If anyone has any queries or complaints about the license please respond to this
> > > post.
> > >
> > > w.
> > > LDraw Administration Team
> >
> >
> > I'm a little rusty with all these but I do believe you are MISSING POV-RAY 3.1g
> > which is the ONLY one that will work with MEGAPOV 0.7 which is the way we get
> > the "black" edge lines for making BIs. Does the current AIOI not include 3.1g?
> > The curreent installer provides all 3 POV-RAYS.
> >
> > In addition we are missing the persmission for the LEGO POV-RAY COLORS.INC file
> > that is installed when a user installed any of the POVs so that they get the
> > TRUE LEGO COLORS when they render.
> >
> > I have to dig up who made the LEGO COLORS.INC file but I'm not sure if we have
> > his permmission or not. I recall that he posted it on lignet for anyone to use
> > free of charge and modify as they see fit.
> >
> > Need to look up on that one.
> >
> >
> > So this text should have...
> > Persistence of Vision Raytracer⢠(POV-Rayâ¢)
> > Copyright© 2004 POV-Team. Licensed under Distributor Licence Agreement for
> > Versions 3.1g, 3.5 and 3.6. http://www.povray.org/distribution-license.html for
> > details.
> >
> >
> > Need text for the LEGO COLORS.INC file as well.
> >
> > Ahui
>
> It appears that the current All-in-one won't overwrite/backup Pov's color.inc
> with the LDraw color.inc. Furthermore their is no place I can download the file
> - odd! Ahui, could you please post the file here. Otherwise we won't get any
> clues who might has written it.
>
> w.
The current AIOI does the following at the very end (read last step)
II POV-RAY 3.5 was installed then...
loc = Search for "arrays.inc" in the PO-RAY sub-directories
rename "loc"\colors.inc to "loc"\colors_original.inc
add colors.inc (this is the one LDraw supplies)
ENDIF
IF POV-RAY 3.6 was installed then...
loc = Search for "arrays.inc" in the PO-RAY sub-directories
rename "loc"\colors.inc to "loc"\colors_original.inc
add colors.inc (this is the one LDraw supplies)
ENDIF
The backup pov-rays that POV does during it's installation are not touched by
the installer.
I will email you the installed but also to ensure it's public somewhere will
post here. I do not recall who made this colors inc file I think it was Jeron
de Han but not sure.
**************FILE****************
// Persistence of Vision Ray Tracer version 3.5 Include File
// File: colors.inc
// Last updated: 2001.7.21
// Description: This file contains pre-defined colors and color-manipulation
macros.
#ifndef(Colors_Inc_Temp)
#declare Colors_Inc_Temp = version;
#version 3.5;
#ifdef(View_POV_Include_Stack)
#debug "including colors.inc\n"
#end
/*
Persistence of Vision Raytracer Version 3.5
Many pre-defined colors for use in scene files.
*/
// COLORS:
#declare Red = rgb <1, 0, 0>;
#declare Green = rgb <0, 1, 0>;
#declare Blue = rgb <0, 0, 1>;
#declare Yellow = rgb <1,1,0>;
#declare Cyan = rgb <0, 1, 1>;
#declare Magenta = rgb <1, 0, 1>;
#declare Clear = rgbf 1;
#declare White = rgb 1;
#declare Black = rgb 0;
// These grays are useful for fine-tuning lighting color values
// and for other areas where subtle variations of grays are needed.
// PERCENTAGE GRAYS:
#declare Gray05 = White*0.05;
#declare Gray10 = White*0.10;
#declare Gray15 = White*0.15;
#declare Gray20 = White*0.20;
#declare Gray25 = White*0.25;
#declare Gray30 = White*0.30;
#declare Gray35 = White*0.35;
#declare Gray40 = White*0.40;
#declare Gray45 = White*0.45;
#declare Gray50 = White*0.50;
#declare Gray55 = White*0.55;
#declare Gray60 = White*0.60;
#declare Gray65 = White*0.65;
#declare Gray70 = White*0.70;
#declare Gray75 = White*0.75;
#declare Gray80 = White*0.80;
#declare Gray85 = White*0.85;
#declare Gray90 = White*0.90;
#declare Gray95 = White*0.95;
// OTHER GRAYS
#declare DimGray = color red 0.329412 green 0.329412 blue 0.329412;
#declare DimGrey = color red 0.329412 green 0.329412 blue 0.329412;
#declare Gray = color red 0.752941 green 0.752941 blue 0.752941;
#declare Grey = color red 0.752941 green 0.752941 blue 0.752941;
#declare LightGray = color red 0.658824 green 0.658824 blue 0.658824;
#declare LightGrey = color red 0.658824 green 0.658824 blue 0.658824;
#declare VLightGray = color red 0.80 green 0.80 blue 0.80;
#declare VLightGrey = color red 0.80 green 0.80 blue 0.80;
#declare Aquamarine = color red 0.439216 green 0.858824 blue 0.576471;
#declare BlueViolet = color red 0.62352 green 0.372549 blue 0.623529;
#declare Brown = color red 0.647059 green 0.164706 blue 0.164706;
#declare CadetBlue = color red 0.372549 green 0.623529 blue 0.623529;
#declare Coral = color red 1.0 green 0.498039 blue 0.0;
#declare CornflowerBlue = color red 0.258824 green 0.258824 blue 0.435294;
#declare DarkGreen = color red 0.184314 green 0.309804 blue 0.184314;
#declare DarkOliveGreen = color red 0.309804 green 0.309804 blue 0.184314;
#declare DarkOrchid = color red 0.6 green 0.196078 blue 0.8;
#declare DarkSlateBlue = color red 0.119608 green 0.137255 blue 0.556863;
#declare DarkSlateGray = color red 0.184314 green 0.309804 blue 0.309804;
#declare DarkSlateGrey = color red 0.184314 green 0.309804 blue 0.309804;
#declare DarkTurquoise = color red 0.439216 green 0.576471 blue 0.858824;
#declare Firebrick = color red 0.556863 green 0.137255 blue 0.137255;
#declare ForestGreen = color red 0.137255 green 0.556863 blue 0.137255;
#declare Gold = color red 0.8 green 0.498039 blue 0.196078;
#declare Goldenrod = color red 0.858824 green 0.858824 blue 0.439216;
#declare GreenYellow = color red 0.576471 green 0.858824 blue 0.439216;
#declare IndianRed = color red 0.309804 green 0.184314 blue 0.184314;
#declare Khaki = color red 0.623529 green 0.623529 blue 0.372549;
#declare LightBlue = color red 0.74902 green 0.847059 blue 0.847059;
#declare LightSteelBlue = color red 0.560784 green 0.560784 blue 0.737255;
#declare LimeGreen = color red 0.196078 green 0.8 blue 0.196078;
#declare Maroon = color red 0.556863 green 0.137255 blue 0.419608;
#declare MediumAquamarine = color red 0.196078 green 0.8 blue 0.6;
#declare MediumBlue = color red 0.196078 green 0.196078 blue 0.8;
#declare MediumForestGreen = color red 0.419608 green 0.556863 blue 0.137255;
#declare MediumGoldenrod = color red 0.917647 green 0.917647 blue 0.678431;
#declare MediumOrchid = color red 0.576471 green 0.439216 blue 0.858824;
#declare MediumSeaGreen = color red 0.258824 green 0.435294 blue 0.258824;
#declare MediumSlateBlue = color red 0.498039 blue 1.0;
#declare MediumSpringGreen = color red 0.498039 green 1.0;
#declare MediumTurquoise = color red 0.439216 green 0.858824 blue 0.858824;
#declare MediumVioletRed = color red 0.858824 green 0.439216 blue 0.576471;
#declare MidnightBlue = color red 0.184314 green 0.184314 blue 0.309804;
#declare Navy = color red 0.137255 green 0.137255 blue 0.556863;
#declare NavyBlue = color red 0.137255 green 0.137255 blue 0.556863;
#declare Orange = color red 1 green 0.5 blue 0.0;
#declare OrangeRed = color red 1.0 green 0.25;
#declare Orchid = color red 0.858824 green 0.439216 blue 0.858824;
#declare PaleGreen = color red 0.560784 green 0.737255 blue 0.560784;
#declare Pink = color red 0.737255 green 0.560784 blue 0.560784;
#declare Plum = color red 0.917647 green 0.678431 blue 0.917647;
#declare Salmon = color red 0.435294 green 0.258824 blue 0.258824;
#declare SeaGreen = color red 0.137255 green 0.556863 blue 0.419608;
#declare Sienna = color red 0.556863 green 0.419608 blue 0.137255;
#declare SkyBlue = color red 0.196078 green 0.6 blue 0.8;
#declare SlateBlue = color green 0.498039 blue 1.0;
#declare SpringGreen = color green 1.0 blue 0.498039;
#declare SteelBlue = color red 0.137255 green 0.419608 blue 0.556863;
#declare Tan = color red 0.858824 green 0.576471 blue 0.439216;
#declare Thistle = color red 0.847059 green 0.74902 blue 0.847059;
#declare Turquoise = color red 0.678431 green 0.917647 blue 0.917647;
#declare Violet = color red 0.309804 green 0.184314 blue 0.309804;
#declare VioletRed = color red 0.8 green 0.196078 blue 0.6;
#declare Wheat = color red 0.847059 green 0.847059 blue 0.74902;
#declare YellowGreen = color red 0.6 green 0.8 blue 0.196078;
#declare SummerSky = color red 0.22 green 0.69 blue 0.87;
#declare RichBlue = color red 0.35 green 0.35 blue 0.67;
#declare Brass = color red 0.71 green 0.65 blue 0.26;
#declare Copper = color red 0.72 green 0.45 blue 0.20;
#declare Bronze = color red 0.55 green 0.47 blue 0.14;
#declare Bronze2 = color red 0.65 green 0.49 blue 0.24;
#declare Silver = color red 0.90 green 0.91 blue 0.98;
#declare BrightGold = color red 0.85 green 0.85 blue 0.10;
#declare OldGold = color red 0.81 green 0.71 blue 0.23;
#declare Feldspar = color red 0.82 green 0.57 blue 0.46;
#declare Quartz = color red 0.85 green 0.85 blue 0.95;
#declare Mica = color Black; // needed in textures.inc
#declare NeonPink = color red 1.00 green 0.43 blue 0.78;
#declare DarkPurple = color red 0.53 green 0.12 blue 0.47;
#declare NeonBlue = color red 0.30 green 0.30 blue 1.00;
#declare CoolCopper = color red 0.85 green 0.53 blue 0.10;
#declare MandarinOrange = color red 0.89 green 0.47 blue 0.20;
#declare LightWood = color red 0.91 green 0.76 blue 0.65;
#declare MediumWood = color red 0.65 green 0.50 blue 0.39;
#declare DarkWood = color red 0.52 green 0.37 blue 0.26;
#declare SpicyPink = color red 1.00 green 0.11 blue 0.68;
#declare SemiSweetChoc = color red 0.42 green 0.26 blue 0.15;
#declare BakersChoc = color red 0.36 green 0.20 blue 0.09;
#declare Flesh = color red 0.96 green 0.80 blue 0.69;
#declare NewTan = color red 0.92 green 0.78 blue 0.62;
#declare NewMidnightBlue = color red 0.00 green 0.00 blue 0.61;
#declare VeryDarkBrown = color red 0.35 green 0.16 blue 0.14;
#declare DarkBrown = color red 0.36 green 0.25 blue 0.20;
#declare DarkTan = color red 0.59 green 0.41 blue 0.31;
#declare GreenCopper = color red 0.32 green 0.49 blue 0.46;
#declare DkGreenCopper = color red 0.29 green 0.46 blue 0.43;
#declare DustyRose = color red 0.52 green 0.39 blue 0.39;
#declare HuntersGreen = color red 0.13 green 0.37 blue 0.31;
#declare Scarlet = color red 0.55 green 0.09 blue 0.09;
#declare Med_Purple = color red 0.73 green 0.16 blue 0.96;
#declare Light_Purple = color red 0.87 green 0.58 blue 0.98;
#declare Very_Light_Purple = color red 0.94 green 0.81 blue 0.99;
// Color manipulation macros
// Takes Hue value as input, returns RGB vector.
#macro CH2RGB (H)
#local H = mod(H, 360);
#local H = (H < 0 ? H+360 : H);
#switch (H)
#range (0, 120)
#local R = (120- H) / 60;
#local G = ( H- 0) / 60;
#local B = 0;
#break
#range (120, 240)
#local R = 0;
#local G = (240- H) / 60;
#local B = ( H-120) / 60;
#break
#range (240, 360)
#local R = ( H-240) / 60;
#local G = 0;
#local B = (360- H) / 60;
#break
#end
<min(R,1), min(G,1), min(B,1)>
#end
// Takes RGB vector, Max component, and Span as input,
// returns Hue value.
#macro CRGB2H (RGB, Max, Span)
#local H = 0;
#local R = RGB.red;
#local G = RGB.green;
#local B = RGB.blue;
#if (Span>0)
#local H = (
+ (R = Max & G != Max ? 0 + (G - B)/Span : 0)
+ (G = Max & B != Max ? 2 + (B - R)/Span : 0)
+ (B = Max & R != Max ? 4 + (R - G)/Span : 0)
)*60;
#end
H
#end
// Converts a color in HSL color space to a color in RGB color space.
// Input: < Hue, Saturation, Lightness, Filter, Transmit >
// Output: < Red, Green, Blue, Filter, Transmit >
#macro CHSL2RGB(Color)
#local HSLFT = color Color;
#local H = (HSLFT.red);
#local S = (HSLFT.green);
#local L = (HSLFT.blue);
#local SatRGB = CH2RGB(H);
#local Col = 2*S*SatRGB + (1-S)*<1,1,1>;
#if (L<0.5)
#local RGB = L*Col;
#else
#local RGB = (1-L)*Col + (2*L-1)*<1,1,1>;
#end
<RGB.red,RGB.green,RGB.blue,(HSLFT.filter),(HSLFT.transmit)>
#end
// Converts a color in RGB color space to a color in HSL color space.
// Input: < Red, Green, Blue, Filter, Transmit >
// Output: < Hue, Saturation, Lightness, Filter, Transmit >
#macro CRGB2HSL(Color)
#local RGBFT = color Color;
#local R = (RGBFT.red);
#local G = (RGBFT.green);
#local B = (RGBFT.blue);
#local Min = min(R,min(G,B));
#local Max = max(R,max(G,B));
#local Span = Max-Min;
#local L = (Min+Max)/2;
#local S = 0;
#if( L!=0 & L!=1 )
#local S = Span / ( L<0.5 ? (L*2) : (2-L*2) );
#end
#local H = CRGB2H (<R,G,B>, Max, Span);
<H,S,L,(RGBFT.filter),(RGBFT.transmit)>
#end
// Converts a color in HSV color space to a color in RGB color space.
// Input: < Hue, Saturation, Value, Filter, Transmit >
// Output: < Red, Green, Blue, Filter, Transmit >
#macro CHSV2RGB(Color)
#local HSVFT = color Color;
#local H = (HSVFT.red);
#local S = (HSVFT.green);
#local V = (HSVFT.blue);
#local SatRGB = CH2RGB(H);
#local RGB = ( ((1-S)*<1,1,1> + S*SatRGB) * V );
<RGB.red,RGB.green,RGB.blue,(HSVFT.filter),(HSVFT.transmit)>
#end
// Converts a color in RGB color space to a color in HSV color space.
// Input: < Red, Green, Blue, Filter, Transmit >
// Output: < Hue, Saturation, Value, Filter, Transmit >
#macro CRGB2HSV(Color)
#local RGBFT = color Color;
#local R = (RGBFT.red);
#local G = (RGBFT.green);
#local B = (RGBFT.blue);
#local Min = min(R,min(G,B));
#local Max = max(R,max(G,B));
#local Span = Max-Min;
#local H = CRGB2H (<R,G,B>, Max, Span);
#local S = 0; #if (Max!=0) #local S = Span/Max; #end
<H,S,Max,(RGBFT.filter),(RGBFT.transmit)>
#end
#version Colors_Inc_Temp;
#end
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