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 CAD / Development / Organizations / LDraw / 4279
4278  |  4280
Subject: 
Re: New license for the LDraw All-In-One installer
Newsgroups: 
lugnet.cad.dev.org.ldraw
Date: 
Wed, 23 Apr 2008 20:51:14 GMT
Viewed: 
8911 times
  
In lugnet.cad.dev.org.ldraw, Willy Tschager wrote:
In lugnet.cad.dev.org.ldraw, Ahui Herrera wrote:
In lugnet.cad, Willy Tschager wrote:
Hi folks,

we’ve been granted all the permissions for the new All-In-One-Installer we’ve
sought and based on these permissions a new license scheme for the installer has
been chosen. The text for the new installer dialogs can be found at:

All-in-one-installer dialog 1 - http://www.ldraw.org/Article481.html
All-in-one-installer dialog 2 - http://www.ldraw.org/Article482.html

You will find out that "Creative Commons Attribution-No Derivative Works 3.0
United States" http://creativecommons.org/licenses/by-nd/3.0/us/ has been chose
as license for the installer to meet the requirements of the granted
permissions. This should make sure that the software package as a whole can be
shared but not distributed through another website or say via a computer
magazine or dissembled with the aim to pack parts of the installer with other
programs.

If anyone has any queries or complaints about the license please respond to this
post.

w.
LDraw Administration Team


I'm a little rusty with all these but I do believe you are MISSING POV-RAY 3.1g
which is the ONLY one that will work with MEGAPOV 0.7 which is the way we get
the "black" edge lines for making BIs.  Does the current AIOI not include 3.1g?
The curreent installer provides all 3 POV-RAYS.

In addition we are missing the persmission for the LEGO POV-RAY COLORS.INC file
that is installed when a user installed any of the POVs so that they get the
TRUE LEGO COLORS when they render.

I have to dig up who made the LEGO COLORS.INC file but I'm not sure if we have
his permmission or not.  I recall that he posted it on lignet for anyone to use
free of charge and modify as they see fit.

Need to look up on that one.


So this text should have...
Persistence of Vision Raytracerâ„¢ (POV-Rayâ„¢)
Copyright© 2004 POV-Team. Licensed under Distributor Licence Agreement for
Versions 3.1g, 3.5 and 3.6. http://www.povray.org/distribution-license.html for
details.


Need text for the LEGO COLORS.INC file as well.

Ahui

It appears that the current All-in-one won't overwrite/backup Pov's color.inc
with the LDraw color.inc. Furthermore their is no place I can download the file
- odd! Ahui, could you please post the file here. Otherwise we won't get any
clues who might has written it.

w.

The current AIOI does the following at the very end (read last step)

II POV-RAY 3.5 was installed then...
     loc = Search for "arrays.inc" in the PO-RAY sub-directories
     rename "loc"\colors.inc to "loc"\colors_original.inc
     add colors.inc (this is the one LDraw supplies)
ENDIF

IF POV-RAY 3.6 was installed then...
     loc = Search for "arrays.inc" in the PO-RAY sub-directories
     rename "loc"\colors.inc to "loc"\colors_original.inc
     add colors.inc (this is the one LDraw supplies)
ENDIF


The backup pov-rays that POV does during it's installation are not touched by
the installer.



I will email you the installed but also to ensure it's public somewhere will
post here.  I do not recall who made this colors inc file I think it was Jeron
de Han but not sure.



**************FILE****************
//    Persistence of Vision Ray Tracer version 3.5 Include File
//    File: colors.inc
//    Last updated: 2001.7.21
//    Description: This file contains pre-defined colors and color-manipulation
macros.

#ifndef(Colors_Inc_Temp)

#declare Colors_Inc_Temp = version;
#version 3.5;

#ifdef(View_POV_Include_Stack)
    #debug "including colors.inc\n"
#end

/*
              Persistence of Vision Raytracer Version 3.5
            Many pre-defined colors for use in scene files.
*/
// COLORS:
#declare Red     = rgb <1, 0, 0>;
#declare Green   = rgb <0, 1, 0>;
#declare Blue    = rgb <0, 0, 1>;
#declare Yellow  = rgb <1,1,0>;
#declare Cyan    = rgb <0, 1, 1>;
#declare Magenta = rgb <1, 0, 1>;
#declare Clear   = rgbf 1;
#declare White   = rgb 1;
#declare Black   = rgb 0;

// These grays are useful for fine-tuning lighting color values
// and for other areas where subtle variations of grays are needed.
// PERCENTAGE GRAYS:
#declare Gray05 = White*0.05;
#declare Gray10 = White*0.10;
#declare Gray15 = White*0.15;
#declare Gray20 = White*0.20;
#declare Gray25 = White*0.25;
#declare Gray30 = White*0.30;
#declare Gray35 = White*0.35;
#declare Gray40 = White*0.40;
#declare Gray45 = White*0.45;
#declare Gray50 = White*0.50;
#declare Gray55 = White*0.55;
#declare Gray60 = White*0.60;
#declare Gray65 = White*0.65;
#declare Gray70 = White*0.70;
#declare Gray75 = White*0.75;
#declare Gray80 = White*0.80;
#declare Gray85 = White*0.85;
#declare Gray90 = White*0.90;
#declare Gray95 = White*0.95;

// OTHER GRAYS
#declare DimGray = color red 0.329412 green 0.329412 blue 0.329412;
#declare DimGrey = color red 0.329412 green 0.329412 blue 0.329412;
#declare Gray = color red 0.752941 green 0.752941 blue 0.752941;
#declare Grey = color red 0.752941 green 0.752941 blue 0.752941;
#declare LightGray = color red 0.658824 green 0.658824 blue 0.658824;
#declare LightGrey = color red 0.658824 green 0.658824 blue 0.658824;
#declare VLightGray = color red 0.80 green 0.80 blue 0.80;
#declare VLightGrey = color red 0.80 green 0.80 blue 0.80;

#declare Aquamarine = color red 0.439216 green 0.858824 blue 0.576471;
#declare BlueViolet = color red 0.62352 green 0.372549 blue 0.623529;
#declare Brown = color red 0.647059 green 0.164706 blue 0.164706;
#declare CadetBlue = color red 0.372549 green 0.623529 blue 0.623529;
#declare Coral = color red 1.0 green 0.498039 blue 0.0;
#declare CornflowerBlue = color red 0.258824 green 0.258824 blue 0.435294;
#declare DarkGreen = color red 0.184314 green 0.309804 blue 0.184314;
#declare DarkOliveGreen = color red 0.309804 green 0.309804 blue 0.184314;
#declare DarkOrchid = color red 0.6 green 0.196078 blue 0.8;
#declare DarkSlateBlue = color red 0.119608 green 0.137255 blue 0.556863;
#declare DarkSlateGray = color red 0.184314 green 0.309804 blue 0.309804;
#declare DarkSlateGrey = color red 0.184314 green 0.309804 blue 0.309804;
#declare DarkTurquoise = color red 0.439216 green 0.576471 blue 0.858824;
#declare Firebrick = color red 0.556863 green 0.137255 blue 0.137255;
#declare ForestGreen = color red 0.137255 green 0.556863 blue 0.137255;
#declare Gold = color red 0.8 green 0.498039 blue 0.196078;
#declare Goldenrod = color red 0.858824 green 0.858824 blue 0.439216;
#declare GreenYellow = color red 0.576471 green 0.858824 blue 0.439216;
#declare IndianRed = color red 0.309804 green 0.184314 blue 0.184314;
#declare Khaki = color red 0.623529 green 0.623529 blue 0.372549;
#declare LightBlue = color red 0.74902 green 0.847059 blue 0.847059;
#declare LightSteelBlue = color red 0.560784 green 0.560784 blue 0.737255;
#declare LimeGreen = color red 0.196078 green 0.8 blue 0.196078;
#declare Maroon = color red 0.556863 green 0.137255 blue 0.419608;
#declare MediumAquamarine = color red 0.196078 green 0.8 blue 0.6;
#declare MediumBlue = color red 0.196078 green 0.196078 blue 0.8;
#declare MediumForestGreen = color red 0.419608 green 0.556863 blue 0.137255;
#declare MediumGoldenrod = color red 0.917647 green 0.917647 blue 0.678431;
#declare MediumOrchid = color red 0.576471 green 0.439216 blue 0.858824;
#declare MediumSeaGreen = color red 0.258824 green 0.435294 blue 0.258824;
#declare MediumSlateBlue = color red 0.498039 blue 1.0;
#declare MediumSpringGreen = color red 0.498039 green 1.0;
#declare MediumTurquoise = color red 0.439216 green 0.858824 blue 0.858824;
#declare MediumVioletRed = color red 0.858824 green 0.439216 blue 0.576471;
#declare MidnightBlue = color red 0.184314 green 0.184314 blue 0.309804;
#declare Navy = color red 0.137255 green 0.137255 blue 0.556863;
#declare NavyBlue = color red 0.137255 green 0.137255 blue 0.556863;
#declare Orange = color red 1 green 0.5 blue 0.0;
#declare OrangeRed = color red 1.0 green 0.25;
#declare Orchid = color red 0.858824 green 0.439216 blue 0.858824;
#declare PaleGreen = color red 0.560784 green 0.737255 blue 0.560784;
#declare Pink = color red 0.737255 green 0.560784 blue 0.560784;
#declare Plum = color red 0.917647 green 0.678431 blue 0.917647;
#declare Salmon = color red 0.435294 green 0.258824 blue 0.258824;
#declare SeaGreen = color red 0.137255 green 0.556863 blue 0.419608;
#declare Sienna = color red 0.556863 green 0.419608 blue 0.137255;
#declare SkyBlue = color red 0.196078 green 0.6 blue 0.8;
#declare SlateBlue = color green 0.498039 blue 1.0;
#declare SpringGreen = color green 1.0 blue 0.498039;
#declare SteelBlue = color red 0.137255 green 0.419608 blue 0.556863;
#declare Tan = color red 0.858824 green 0.576471 blue 0.439216;
#declare Thistle = color red 0.847059 green 0.74902 blue 0.847059;
#declare Turquoise = color red 0.678431 green 0.917647 blue 0.917647;
#declare Violet = color red 0.309804 green 0.184314 blue 0.309804;
#declare VioletRed = color red 0.8 green 0.196078 blue 0.6;
#declare Wheat = color red 0.847059 green 0.847059 blue 0.74902;
#declare YellowGreen = color red 0.6 green 0.8 blue 0.196078;
#declare SummerSky = color red 0.22 green 0.69 blue 0.87;
#declare RichBlue = color red 0.35 green 0.35 blue 0.67;
#declare Brass =  color red 0.71 green 0.65 blue 0.26;
#declare Copper = color red 0.72 green 0.45 blue 0.20;
#declare Bronze = color red 0.55 green 0.47 blue 0.14;
#declare Bronze2 = color red 0.65 green 0.49 blue 0.24;
#declare Silver = color red 0.90 green 0.91 blue 0.98;
#declare BrightGold = color red 0.85 green 0.85 blue 0.10;
#declare OldGold =  color red 0.81 green 0.71 blue 0.23;
#declare Feldspar = color red 0.82 green 0.57 blue 0.46;
#declare Quartz = color red 0.85 green 0.85 blue 0.95;
#declare Mica = color Black;  // needed in textures.inc
#declare NeonPink = color red 1.00 green 0.43 blue 0.78;
#declare DarkPurple = color red 0.53 green 0.12 blue 0.47;
#declare NeonBlue = color red 0.30 green 0.30 blue 1.00;
#declare CoolCopper = color red 0.85 green 0.53 blue 0.10;
#declare MandarinOrange = color red 0.89 green 0.47 blue 0.20;
#declare LightWood = color red 0.91 green 0.76 blue 0.65;
#declare MediumWood = color red 0.65 green 0.50 blue 0.39;
#declare DarkWood = color red 0.52 green 0.37 blue 0.26;
#declare SpicyPink = color red 1.00 green 0.11 blue 0.68;
#declare SemiSweetChoc = color red 0.42 green 0.26 blue 0.15;
#declare BakersChoc = color red 0.36 green 0.20 blue 0.09;
#declare Flesh = color red 0.96 green 0.80 blue 0.69;
#declare NewTan = color red 0.92 green 0.78 blue 0.62;
#declare NewMidnightBlue = color red 0.00 green 0.00 blue 0.61;
#declare VeryDarkBrown = color red 0.35 green 0.16 blue 0.14;
#declare DarkBrown = color red 0.36 green 0.25 blue 0.20;
#declare DarkTan = color red 0.59 green 0.41 blue 0.31;
#declare GreenCopper = color red 0.32 green 0.49 blue 0.46;
#declare DkGreenCopper = color red 0.29 green 0.46 blue 0.43;
#declare DustyRose = color red 0.52 green 0.39 blue 0.39;
#declare HuntersGreen = color red 0.13 green 0.37 blue 0.31;
#declare Scarlet = color red 0.55 green 0.09 blue 0.09;

#declare Med_Purple =  color red 0.73 green 0.16 blue 0.96;
#declare Light_Purple = color red 0.87 green 0.58 blue 0.98;
#declare Very_Light_Purple = color red 0.94 green 0.81 blue 0.99;


// Color manipulation macros

// Takes Hue value as input, returns RGB vector.
#macro CH2RGB (H)
   #local H = mod(H, 360);
   #local H = (H < 0 ? H+360 : H);
   #switch (H)
      #range (0, 120)
         #local R = (120-  H) / 60;
         #local G = (  H-  0) / 60;
         #local B = 0;
      #break
      #range (120, 240)
         #local R = 0;
         #local G = (240-  H) / 60;
         #local B = (  H-120) / 60;
      #break
      #range (240, 360)
         #local R = (  H-240) / 60;
         #local G = 0;
         #local B = (360-  H) / 60;
      #break
   #end
   <min(R,1), min(G,1), min(B,1)>
#end

// Takes RGB vector, Max component, and Span as input,
// returns Hue value.
#macro CRGB2H (RGB, Max, Span)
   #local H = 0;
   #local R = RGB.red;
   #local G = RGB.green;
   #local B = RGB.blue;
   #if (Span>0)
      #local H = (
         + (R = Max & G != Max ? 0 + (G - B)/Span : 0)
         + (G = Max & B != Max ? 2 + (B - R)/Span : 0)
         + (B = Max & R != Max ? 4 + (R - G)/Span : 0)
      )*60;
   #end
   H
#end

// Converts a color in HSL color space to a color in RGB color space.
// Input:  < Hue, Saturation, Lightness, Filter, Transmit >
// Output: < Red, Green, Blue, Filter, Transmit >
#macro CHSL2RGB(Color)
   #local HSLFT = color Color;
   #local H = (HSLFT.red);
   #local S = (HSLFT.green);
   #local L = (HSLFT.blue);
   #local SatRGB = CH2RGB(H);
   #local Col = 2*S*SatRGB + (1-S)*<1,1,1>;
   #if (L<0.5)
      #local RGB = L*Col;
   #else
      #local RGB = (1-L)*Col + (2*L-1)*<1,1,1>;
   #end
   <RGB.red,RGB.green,RGB.blue,(HSLFT.filter),(HSLFT.transmit)>
#end

// Converts a color in RGB color space to a color in HSL color space.
// Input:  < Red, Green, Blue, Filter, Transmit >
// Output: < Hue, Saturation, Lightness, Filter, Transmit >
#macro CRGB2HSL(Color)
   #local RGBFT = color Color;
   #local R = (RGBFT.red);
   #local G = (RGBFT.green);
   #local B = (RGBFT.blue);
   #local Min = min(R,min(G,B));
   #local Max = max(R,max(G,B));
   #local Span = Max-Min;
   #local L = (Min+Max)/2;
   #local S = 0;
   #if( L!=0 & L!=1 )
      #local S = Span / ( L<0.5 ? (L*2) : (2-L*2) );
   #end
   #local H = CRGB2H (<R,G,B>, Max, Span);
   <H,S,L,(RGBFT.filter),(RGBFT.transmit)>
#end

// Converts a color in HSV color space to a color in RGB color space.
// Input:  < Hue, Saturation, Value, Filter, Transmit >
// Output: < Red, Green, Blue, Filter, Transmit >
#macro CHSV2RGB(Color)
   #local HSVFT = color Color;
   #local H = (HSVFT.red);
   #local S = (HSVFT.green);
   #local V = (HSVFT.blue);
   #local SatRGB = CH2RGB(H);
   #local RGB = ( ((1-S)*<1,1,1> + S*SatRGB) * V );
   <RGB.red,RGB.green,RGB.blue,(HSVFT.filter),(HSVFT.transmit)>
#end

// Converts a color in RGB color space to a color in HSV color space.
// Input:  < Red, Green, Blue, Filter, Transmit >
// Output: < Hue, Saturation, Value, Filter, Transmit >
#macro CRGB2HSV(Color)
   #local RGBFT = color Color;
   #local R = (RGBFT.red);
   #local G = (RGBFT.green);
   #local B = (RGBFT.blue);
   #local Min = min(R,min(G,B));
   #local Max = max(R,max(G,B));
   #local Span = Max-Min;
   #local H = CRGB2H (<R,G,B>, Max, Span);
   #local S = 0; #if (Max!=0) #local S = Span/Max; #end
   <H,S,Max,(RGBFT.filter),(RGBFT.transmit)>
#end

#version Colors_Inc_Temp;
#end



Message has 1 Reply:
  Re: New license for the LDraw All-In-One installer
 
(...) Ahui, Jeronen says NO. but I did a merge on the files. The difference between 3.5 and the file posted above are: ***...*** PovRay 3.5 ***...*** #ifdef(Colors_Inc_Temp) // do nothing #else #declare Colors_Inc_Temp = version; #version 3.5 (...) (17 years ago, 26-Apr-08, to lugnet.cad.dev.org.ldraw)

Message is in Reply To:
  Re: New license for the LDraw All-In-One installer
 
(...) It appears that the current All-in-one won't overwrite/backup Pov's color.inc with the LDraw color.inc. Furthermore their is no place I can download the file - odd! Ahui, could you please post the file here. Otherwise we won't get any clues (...) (17 years ago, 11-Apr-08, to lugnet.cad.dev.org.ldraw)

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