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 CAD / Development / *15415 (-40)
  Re: LPub 4 Status
 
(...) If you used my code as an example for Core GL setup, then the error was due to a bug in my code. If not, put the following in your CGLPixelFormatAttribute array, and it should work even via ssh: CGLPixelFormatAttribute attrs = (...) (17 years ago, 29-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) problem fixed. extern void qt_mac_set_native_me...bar(bool); qt_mac_set_native_me...bar(true); Kevin (17 years ago, 29-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm guessing it's related, but there's presumably something you did that QT Designer doesn't do, or vice versa. Obviously QT is designed so that apps can be written completely without using QT Designer. One thing you might do is create a (...) (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Hmmm..... one major difference is that I didn't use the designer for any of my GUI. I wonder if that is why things are different. Kevin (17 years ago, 28-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I figured that Development would be use by parts authors. I was offering it as an alternative to D:work_in_progress. LSynth it is. Kev (17 years ago, 28-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Perfect - many thx! Don't think there is any need for "development" but "<LDRAWDIR>LSynth" wouldn't hurt. You could then store all constraints and synthesis parts in that folder without the need to mix them with the official parts or rebuild (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) LDView has its main menu inside the .ui file for the main window. It was created and is maintained in QT Designer. Take a look at LDView.ui to see if there's anything obviously different there. --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) All I get is a single menu item in the menu bar above the desktop. It says LPub. The contents of the menu are not from LPub though. I've built LPub using QMainWindow. It has a function that returns a pointer to the menuBar(). I build all my (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I'm not too familiar with Qt or Trolltech's recommendations, so maybe someone else can help work out what you need to do. The Mac version of LDView 3.2 is a Qt app, so maybe Travis can get you started. The application bundle structure applies (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) Just out of curiosity, what IS in the menu bar when the LPub window is the current active window? --Travis (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) OK, that's very very strange. LDView's main menu "just worked" (mostly). I had to do some fixups to make it fit the Mac style, but it was perfectly usable without those. It "just works" when compiled with QT 4 also. (...) Menu" on a Mac isn't (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) I believe a MAC version mklist utility used to generate the PARTS.LST file comes bundled with the OS-X version of ldglite. Source code is available, so anyone can build it on whatever platform they like. There may be better ways to build the (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) So, popup menus work, but my main menu does not show up. I found this information on trolltech: (URL) I don't know what it means to run out of a bundle. Qmake created lpub.app Contents Info.plist MacOS PkgInfo Info.plist contains <?xml version (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) <snip> LPub does not need a total list of parts, so it doesn't have to scan all the paths. It does need the titles of parts that are used however. Since parts.lst is a precomupted list of some of them, LPub reads it and puts the contents in an (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Hi Don, It worked! Now I just have to figure out how to get my main menu and popup menus to work on the Mac from Qt! Thanks! Kevin (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Thanks guys for all the help. I grabbed BrickSmith and moved the ldraw folder that came with it to /Library. I wanted both anyhow so it seemed to be the way to go. Then I built a new (universal?) ldglite with your static libpng and some (...) (17 years ago, 27-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) One of those. (...) No. They don't distribute the full library; you would have to merge together all the updates with the original LDraw DOS package. Not fun. (...) Wherever you want it. If Bricksmith is installed, you can find out where the (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) How about I send you a universal binary of a static libpng? (If I remember correctly, it was a real pain to make.) (...) I think I got mine via BrickSmith, which is kind of sad, really, but I just checked, and LDView will happily download the (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Yeah, gotta work on that... But hey, the kids just got a macbook! And, as of yesterday, it has a sneaky ssh login just for me so I can soak up some of the idle cycles from across the living room. But...my notes on libpng for OS-X are about 5 (...) (17 years ago, 26-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Thanks Willy! I'll work on this very soon. Kevin (17 years ago, 25-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) As will LPub before it is made available to the public. Thus the comment about short sighted. Now that I have an example on what to do, I'll implement that instead. There is one class that will have to be changed, and no one else needs to know (...) (17 years ago, 25-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) Sorry to everyone else for having this on a public forum, but since Kevin doesn't appear to be receiving my emails, I feel that I need to post this here. I just resent all the messages I've sent you in the past month or so. I strongly suspect (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Kevin, I bet you've already found what Travis's talking about; if not the tutorial can be found here: (URL) I used <LDRAWDIR>Unofficial_Parts since MLCad was the first prog supporting unofficial parts but agreed with Travis and Allen to (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Is PARTS.LST the file that gets generated by some DOS utility in the original LDraw distribution? You can't rely on that being present. Not being able to rely on a DOS utility, Bricksmith reads the part library and generates its own XML parts (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev, FTX)
 
  Re: LPub 4 Status
 
(...) I understand and respect wisdom of the the LSC's decision to not define where to store unofficial parts. I was wondering if the LSC would consider defining how one defines the paths to unofficial directories? At least that would give us some (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Travis, I did not get any emails from you about the code tree. Would you please try again? Thanks, Kevin (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) You're welcome. Can you verify that you got my email messages regarding the source tree you sent me? I never got any responses to the messages I sent you, and I want to make sure they got through. --Travis (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Travis, Thanks for the help. I have a .pro from Orion. I have to update it, because the list of files has changed, but that should be straight forward. Thank you very much, Kevin (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Additionally, LDView is hard-coded to look in the <LDrawDir>/Unofficial/Parts and <LDrawDir>/Unofficial/p directories when it doesn't find a part in its search path. It then attempts to download unofficial parts from the part tracker into that (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) The LSC voted on that, and officially declined to specify an official location for unofficial parts. (...) You have to install the dev tools from the OS CD (DVD?) that came with your Mac. They aren't installed by default (which is probably a (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) LDView and MLCad shows a way for solving this issue. In the MLCad.ini you can define alternate search path for parts, so you do not have to mix official and unofficial parts. Also LDView has the possibility to search in different directories. (...) (17 years ago, 24-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) I think those and other development tools are available as an optional install from your system DVD, if they're not already present on the machine. Jim (17 years ago, 23-Mar-08, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: LPub 4 Status
 
(...) You are more knowledgable on this topic than I am. As far as the assembly images go, at least for now I'm at the mercy of LDGlite. I've made good use of the superb document and specifications on LDraw.org. I want to thank all involved in (...) (17 years ago, 23-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
In lugnet.cad.dev, Kevin L. Clague wrote: Hi Kevin, (...) I was refering to the use of unofficial and custom parts and the possibilities to include them into BI without the need to store them in the <LDRAWDIR>Parts folder or include them in (...) (17 years ago, 23-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Hi Willy, Thanks! Background images are already in as is ldconfig.ldr. The arrows come from your generator in MLCad. When you say unofficials and custom folders, what are you thinking? Since it uses ldglite, there are some rederer features I (...) (17 years ago, 22-Mar-08, to lugnet.cad.dev)
 
  Re: 2008/2009 LDraw.org Steering Committee: SteerCo reconfirmed for new term
 
(...) I came to LDraw in 2004 and was very interested in creating parts. So I have asked lot of people that know me then. Also I made many submission, reviews on the PT, also many people knows me. I wrote little progs that should help people to work (...) (17 years ago, 22-Mar-08, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub 4 Status
 
(...) custom folders, background images ... furthermore are those arrows coming from MLCad or has 4.0 its own generator? w. (17 years ago, 22-Mar-08, to lugnet.cad.dev)
 
  Re: Any LDView users with quad-core machine?
 
(...) Thank you to those of you that responded to this here or via email; I now have some good feedback, and it appears to be working correctly on quad-core machines. If anyone has access to a quad-core (or more) Linux box or Mac, I'd still like to (...) (17 years ago, 14-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) Thanks Jim! I've spent weeks of vacation time working on this. Good thing I have a lot more. Kevin (17 years ago, 13-Mar-08, to lugnet.cad.dev)
 
  Re: LPub 4 Status
 
(...) It looks like this project is coming along nicely! Great work. Jim (17 years ago, 13-Mar-08, to lugnet.cad.dev)


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