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 CAD / Development / *1480 (-20)
  Re: [ldraw.org] Status/Help Needed
 
Tim: (...) I have suggested that the LDraw FAQ is incorporated in the planned Lugnet FAQ database. If I understood the ideas presented in lugnet.faq correctly we should be able to extract and format the LDraw FAQ automatically. I will look into (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev, lugnet.faq)
 
  Re: [ldraw.org] Status/Help Needed
 
Bram: [ Multiple languages ] (...) Tim says not yet, but whatever gets translated will be included (we can probably do it without Tim notices it :-). Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Status/Help Needed
 
(...) A possibility. Right now I would like to keep it as simple as possible, but if there is enough interest in a Dutch version for the site I will be happy to have someone translate it. (...) Good idea. I was thinking about having that done as (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Status/Help Needed
 
(...) [More likely the .cad.ld.* hierarchy, as .cad.dat is obsolescent.] (...) I can provide guidance, support, etc. for this area initially, but ultimately not a high personal level of focus on managing the collection. That is, I'll provide the (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Status/Help Needed
 
(...) OK, I'll bump this up in priority. I think it's had enough airtime in the past week or so and no major problems in the paradigm were discovered. (...) It's more likely that things will be removed symbolically rather than literally -- by not (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Status/Help Needed
 
(...) What about Dutch? There are plenty of Dutch/Flemish speaking people on the list. I'd volunteer for Spanish/Dutch (with help from my parents ;) but I'm not quite fluent and I don't have enough time. (...) I've combined the original three LDraw (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] Status/Help Needed
 
(...) I'll help with reviewing the models. I think the best thing to do would me to get a cad.dat.officialmodels or whatever it will be called up sometime soon, so that people can post their TLG models there and then they can be reviewed, fixed, (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  "~moved to" files and parts.lst
 
Question for all, I have noticed that many people have been using "~moved to" files in modeling lately. These files are there strictly as a backwards compatibility measure, and really should not be used in new modeling at all. James would often (...) (26 years ago, 22-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) Steve (26 years ago, 21-Apr-99, to lugnet.cad.dev)
 
  [ldraw.org] Status/Help Needed
 
As the site templates begin to take shape, we need to begin organizing volunteers for various aspects of the site.  This is the current status of various site areas: 1. Multilanguage Support - Group Leader Jacob Sparre Andersen (Danish translation) (...) (26 years ago, 21-Apr-99, to lugnet.announce, lugnet.admin.general, lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) Oh! Check out Steve's LDAO pages, specifically this one: (URL) - jsproat (26 years ago, 21-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) Oops! I guess I should have specified what I meant: How did you get LDLite to generate the VEC Images? I didn't think there was an option for it. Jeff (26 years ago, 21-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) Go directly into LDLite, and make sure the Options -> Shading menu item is checked. This setting will be remembered, so the VEC images generated *should* have shading. Cheers, - jsproat (26 years ago, 21-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) Mb, (...) So how did you do it? I'm clueless when it comes to any interaction between LDLite and LDAO. ;) (26 years ago, 21-Apr-99, to lugnet.cad.dev)
 
  [ldraw.org] Update
 
I am pleased to announce that the registration of www.ldraw.org has been confirmed by InterNIC and should be operational worldwide by mid-afternoon 4.21.99 Central US Daylight Time. I have recieved compensation for the cost and will promptly pay (...) (26 years ago, 21-Apr-99, to lugnet.cad.dev, lugnet.admin.general)
 
  Re: How big is your VEC dir?
 
(...) Heck, yeah! I gotta have that shading, man! :-, I'm rendering at 100%, too. I tried 50% and 75% for a while, but I lost too much detail to be comfortable with it. Cheers, - jsproat (26 years ago, 20-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) What the heck ya got in there, man?? As of the latest update, mine is ~8 Mb, rendered in LDraw at 50%. Did you use LDLite to render the VEC? That's more than my entire LDraw directory! :) Jeff - Who can't believe anyone can actually get 79 Mb (...) (26 years ago, 20-Apr-99, to lugnet.cad.dev)
 
  Re: How big is your VEC dir?
 
(...) I've just finished updating the source and sent the changes to Paul, hope he likes the way I've changed LDL :) (...) (26 years ago, 20-Apr-99, to lugnet.cad.dev)
 
  Re: Minifig torso subpart (was suggestion for roadplate like parts)
 
(...) OK, they're done. Besides drawing the non-patterned areas, I also moved the original pattern-commands to z=-10. Steve (26 years ago, 20-Apr-99, to lugnet.cad.dev)
 
  Re: [ldraw.org] L3P Question
 
(...) That makes sense. I will take a closer look at it. I have gotten into the habit of using LEdit coordinates as a reference for scene locations. Done right, it is a handy way of figuring out translation coordinates for various elements. -- Terry (...) (26 years ago, 20-Apr-99, to lugnet.cad.dev)


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